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Pc keys not showing - only xbox


illyism

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Ok guys, I found something in the game that's only available for Xbox 360 controllers, I'm trying to make it possible for the Ol' Keyboard chaps to be able to do this.

 

I've managed to code the PC buttons to function just as the Xbox controls, but now I'm having trouble with the PC buttons to show up (it still shows the xbox controls, even though you aren't using a xbox controller (http://www.ncaastrategies.com/utopia/images/smilies/controllers/xbox_lt.gifand http://www.ncaastrategies.com/utopia/images/smilies/controllers/xbox_rt.gif))

 

Does anyone know how I should shop the PC controls instead of the Xbox controls?

 

It's done here:

 

BTW. this means Bethesda tested their game on XBOX.

 

				<!-- Exit: Exits menu -->
			<hotrect name="LPM_ExitButton">
				<include src="text_box.xml"/>
				<id> 10 </id>
				
				<_y>
					<copy src="sibling(LPM_ForceLockButton)" trait="_y"/>
					<add src="sibling(LPM_ForceLockButton)" trait="height"/>
				</_y>
				<_xbox_button> &xbuttonb; </_xbox_button>
				<string> &-sExit; </string>
				<justify> &right; </justify>
				<_glow> &true; </_glow>
				<_verbuf> 9 </_verbuf>
				<_PCButtonText> &-sPCMenuHintE; </_PCButtonText>
			</hotrect>

 

same result: coded different: (xbox only, part I want to show up for PC)

 

<image name="LPM_Tweak_SweetSpotIncr">
				<id>3</id>
				<filename>
					<copy> &xbox; </copy>
					<copy src="me()" trait="_Filename_"></copy>
				</filename>
				<texatlas> Interface\InterfaceShared.tai </texatlas>
				
				<x>
					<copy src="parent()" trait="width"/>
					<sub src="me()" trait="width"/>
				</x>
				<y>
					<copy src="me()" trait="height"/>
					<div> -2 </div>
					<add> 15 </add>
				</y>
				<width> 64 </width>
				<height> 64 </height>
				<target> &true; </target>
				
				<_Filename_0> glow_arrow_left.dds </_Filename_0>
				<_Filename_1> glow_general_button_rt.dds </_Filename_1>
			</image>

 

 

 

ps. I'm talking about lockpick_menu.xml

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