antstubell Posted September 27, 2019 Share Posted September 27, 2019 I have a 'loose' idea of how to go about what the title says but need some help.I'm guessing OnItemAdded is the event. Then something along the lines of Game.GetPlayer().EquipItem(MyBook, 1)Am I on the right path? Link to comment Share on other sites More sharing options...
Omegacron Posted September 27, 2019 Share Posted September 27, 2019 When the player picks it up, or when the player reads/examines the inventory item? The latter is easy - just duplicate an existing book or note and use your modified mesh. In the vanilla game, books open when you read them and then you have the option of either just closing it or taking/stealing it. If you want the book to flop open upon clicking it (while still on the table/desk), you probably need to make it an activator or container. The opening animation would play on activation. IIRC, the Black Books in Dragonborn work that way. Link to comment Share on other sites More sharing options...
antstubell Posted September 30, 2019 Author Share Posted September 30, 2019 According to Wiki it is...; Play the "flip" animation on the switchSwitch.PlayAnimation("flip") But I don't know what animation to call. Open? Link to comment Share on other sites More sharing options...
Ghaunadaur Posted October 3, 2019 Share Posted October 3, 2019 Why not just activate the book? MyBook.Activate(Game.GetPlayer()) Link to comment Share on other sites More sharing options...
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