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Advanced AI Packaging tutorials


KennethKarl

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So I am past the point where the bethsoft GECK tutorials can help me. I want to know if there are any detailed tutorials that explain IN DETAIL every aspect of AI packaging. I want to know what every term means. Before you say "You stupid moron, use google you idiot!" I have and it hasn't yielded much of anything, just stuff I already know. This post is directed to the more skilled modders out there.
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Well, I've always used this as a guide: http://geck.bethsoft.com/index.php/Category:Packages and I've been able to do what I've set out to do, for both Fallout 3 and New Vegas.

 

A couple things off the top of my head:

if the NPC needs to go through a portal, avoid scriptpackages and avoid using the 'on end' package result script because it will run before you intend it to.

 

A good, finalized navmesh is vital for consistent results.

 

Make sure there is a navmesh path to all furniture or idle markers - if a package randomly chooses one of these objects that can't be reached, their AI is messed up until you quit the game and reload.

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Well, I've always used this as a guide: http://geck.bethsoft.com/index.php/Category:Packages and I've been able to do what I've set out to do, for both Fallout 3 and New Vegas.

 

A couple things off the top of my head:

if the NPC needs to go through a portal, avoid scriptpackages and avoid using the 'on end' package result script because it will run before you intend it to.

 

A good, finalized navmesh is vital for consistent results.

 

Make sure there is a navmesh path to all furniture or idle markers - if a package randomly chooses one of these objects that can't be reached, their AI is messed up until you quit the game and reload.

 

Many thanks pardner. *tips hat*

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