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Werewolf Improvements/Suggestions


LurkingDaemon

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With the release of Dawnguard and inclusion of Werewolf perks, I have found myself greatly enjoying a lycanthrope character.

 

Through playtesting, there are a few things that have come up that puzzle me, and have come up with a few ideas I think would work as solutions. Because I have no experience modding or creating mods, I leave it to the community to (hopefully) fulfill my requests.

 

First and foremost: Adding a visual indicator, akin to the Shout cooldown indicator around the compass, that allows a transformed character to see how much time is left on their transformation. I ask for this because I have run into instances where I've royally slaughtered my way through my foes, only to have to sit around for inordinate amounts of time to wait for the transformation to wind down. A visual indicator both makes sense, and would allow players to know approximately how much time they have to wait (or how soon their rampage might end) without taking a shot in the dark, as it were.

 

That being the only 'essential' out of my suggestions, I do have a few others which would either be more difficult to do, or just purely based on taste, rather than any perceived improvement to the game.

 

Improved model - Werewolves as they are look fairly gangly and almost skeever-like, especially in the muzzle area. I'd like to see a remodel of the werewolves that makes them particularly hulking and fearsome, with a muzzle that looks less like a rats head and more like a wolfs. A further iteration on this would be to make the player characters' werewolf model unique from those of the NPCs, to make the player character stand out from the NPCs.

 

Were-species - Similar to the improved model, I wouldn't mind seeing mods that allow players to make their lycanthrope characters things like werecats or werebears. While an aesthetic improvement, this would also open things up like variations on a werewolfs base stats (i.e. Making a werebear far more of a meat shield, while a werecat might have a unique 'prowl/sneak' ability).

 

Realistic sounds - While probably already out there, I do hear the attempt on Beth's part to make the werewolf both intimidating and feral. The problem is it falls short of were'WOLF' in the sounds for the howl department, and sounds more like stock 'fuzzy monster' sounds. If used with things like my above suggestions, a certain depth to any more realistic sounds would be suggested, and things like species specific sounds could also be used.

 

Other suggestions may be forthcoming in the future, but these are the main things I'd like to see as far as mods/improvements for Skyrim.

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There are a number of Werewolf Mods out there that help or change certain elements you have mentioned...I love my Werewolves and always play one and have some terrific mods to help out....some of these I am listing for you I use ....some I do not use:

 

Werewolf Revert Form:

http://skyrim.nexusmods.com/mods/24521

 

Bloodmoon Rising:

http://skyrim.nexusmods.com/mods/22611

 

Tales of Lycanthropy:....Also offers some new Werewolf skins.

http://skyrim.nexusmods.com/mods/12687

 

Bigger Badder Werewolves:

http://skyrim.nexusmods.com/mods/12687

 

Adaptive Night Eye:

http://skyrim.nexusmods.com/mods/17438

 

Nature of the Beast II:....You want realism, have a very close look at this one.

http://skyrim.nexusmods.com/mods/20721

 

Bloody Cannibalism:

http://skyrim.nexusmods.com/mods/16846

 

Realistic Werewolves:....Awesome new Werewolf Sounds

http://skyrim.nexusmods.com/mods/13779

 

Real transformation:...This one gives you Were Cats

http://skyrim.nexusmods.com/mods/10246

 

I hope some of these help in your search.

Edited by StayFrosty05
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Might be safe to assume that werebears will be in a future DLC.

 

So far they've released half of the stuff from the Skyrim gamejam. Werebears were in there. I personally hope they add those, spears, and physics weapons (whips/flails). Then I can be happy.

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One thing all of the above listed mods lack is a visual indicator to tell a player how long their shapeshifting will last.

 

For my suggestion on this, it'd actually be quite specific:

 

An identical animation that surrounds the onscreen compass, just like the animation for Shout cooldown,possibly with a werewolf themed graphic, to let players know roughly how long their fur/claw/wolf joyride will last. I don't doubt it'd be a bit tricky, especially because werewolves can practically go on for as long as they have an opportunity to chew on a kill (especially when they've devoted perks into the 'feeding' tree). I still want to see it happen.

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