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Time is money


pasmon79

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I have found mission_misson0.xml for lifeline and storymode(level.pak). Having placed storymode files(Needs full folder to prevent crash) in class 3 and started testing change in time for breakdown.

 

As i have figured out that (TimeStart-TimeEnd)/(TimeAnimeSpeed*3600)=Total realtime for one complete day i.e 1.96 hrs as pointed out in the wiki.

 

I changed Time AnimSpeed from 0.0034 to 0.08 so that the whole day/night cycle should be around 5 minutes but no effect happened on a new game in breakdown level.

Edited by pasmon79
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