Murielkai Posted September 29, 2019 Share Posted September 29, 2019 (edited) Title says it all. I use Wrye Bash to esm'ify some esp's and the CK doesn't recognize them as master files. I have the load multiple masters ini tweak set up. Not sure what to do unless Fallout 4 CK is different somehow from Skyrim. Edit: I found this: So if you are loading ESPs as masters and trying to save you need to either:1) use an older version of the CK with the prior logic regarding masters. (RECOMMENDED)2) rename the ESP to ESM and load, do your editing, save, rename back to ESP and then edit your new plugin to change the file it looks for from ESM to ESP. Assuming this is correct, how do I edit the plugin to look for the esp and not the esm? Or is there anywhere I can get an older version of the CK? Edited September 29, 2019 by Murielkai Link to comment Share on other sites More sharing options...
niston Posted September 29, 2019 Share Posted September 29, 2019 You can use Fo4 Edit for this. Load Plugin and navigate to "File Header", there is a list of master files. You can rename these entries, so they read .esp instead of .esm. Link to comment Share on other sites More sharing options...
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