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Creation Kit Modding


drmmrdude22

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Hey guys! First post on the nexus forums...

I tried searching for a mod that did this already, to no avail (if you've come across one feel free to help me out!), but I am attempting to fix Bethesda's goof-up with the bullseye perk.

 

Now what it seems to be to me is that for the perk itself, the effect it has issued whenever its called is the PerkBullseyeParalyze -- the problem with this effect though is that its contact only. It appears as though that is the only type of effect (out of contact/aimed/ranged/etc) you can issue into a perk ability from my tampering. The problem with this then - for those of you who haven't experienced it yourself - is that this means that those archers that have the perk, upon shooting an enemy, the enemy actually falls into paralysis before the arrow hits them.

 

Now to me, I firmly believe that this is obviously the effect of the fact that the BullseyePerkParalysis effect is a contact effect - meaning the game thinks that the effect should occur instantaneously as if your character were within contact distance from your target, rather than if it were ranged, it should occur at event of the arrow hitting the target. So, my proposed solution(s) are:

 

1) if feasible (I am not a guru in the creation kit, yet), find a way to edit the form data that can be pulled down in the 'edit ability' form within the perk options.

 

2) find a way around the constant effect constraint by making a script or creating an overriding command from that perk to a new ability/perk altogether, that can still be unlocked using the skill tree.

the related suggestion to the latter point would be that, if the perk ability MUST be contact, then perhaps there is a way to script the paralyze effect spell that is hooked to the perk, to be "attached" to the arrow (i.e. rather than player-to-target contact, it runs on arrow-to-target contact, but again, I don't have the know-how to know if this is possible or how to do it.)

 

Thanks for reading my post, and thanks in advance to any tips I could use on this matter. Happy modding!

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