Ragicka Posted October 9, 2012 Share Posted October 9, 2012 So I'm having a grand 'ol time converting vanilla armor to the UNP skinny body replacer. Everything goes great until I do the finishing work in nifskope. I noticed that when I copy my test armor nitrishape to the original body nif, the Translation Y and Z coordinates for all the bones get altered. This causes the skirt to look all mussed up. I can fix that by editing those coordinates to match my test armor and everything is back in shape. But I was wondering, is this a normal part of the workflow? Can I expect to do this for every armor I work on or is there an alternate solution? Link to comment Share on other sites More sharing options...
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