GOsteW Posted October 1, 2019 Share Posted October 1, 2019 (edited) Hi, I'd like to understand how to add a new dialogue option that appears only after the player has selected a vanilla one. I know that it can be done by using quest stages in script fragments, but that conversation doesn't have a quest to use. I was thinking about using a global variable set to 0 at first and to 1 when the vanilla dialogue option is selected, while checking for that global variable set to 1 as a condition of the new dialogue option. However, I'm having trouble with the script to the Info record: when I try to add a property to the script, it compiles with an error instead of adding the property to the window and allowing me to point the property to the global variable. As you may have guessed by now, I'm not very familiar with scripting in the Creation Kit and papyrus... Edited October 1, 2019 by GOsteW Link to comment Share on other sites More sharing options...
GOsteW Posted October 1, 2019 Author Share Posted October 1, 2019 (edited) P.s.: I can't just use links, because the whole conversation is made of dfferent branches without links. If I added a link, I would force the player to select the new dialogue option before being able to move to the other branches, which is not what I want to do: the new dialogue is meant to be optional. Edited October 1, 2019 by GOsteW Link to comment Share on other sites More sharing options...
GOsteW Posted October 1, 2019 Author Share Posted October 1, 2019 Basically the question is: can I add properties to scripts attached to Topics? Link to comment Share on other sites More sharing options...
GOsteW Posted October 1, 2019 Author Share Posted October 1, 2019 (edited) Ok, I managed to add a property to the script. Did the exact same thing as before but now it worked...Now I just need to understand which event I need to add... or if there's a better way to do this than changing a global variable. Edited October 1, 2019 by GOsteW Link to comment Share on other sites More sharing options...
GOsteW Posted October 1, 2019 Author Share Posted October 1, 2019 Maybe Mod Talk is the wrong section. Damn, I'm really not used to these forums. Link to comment Share on other sites More sharing options...
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