dov7gr Posted October 10, 2012 Share Posted October 10, 2012 (edited) Hello everybody! Apparently the mannequins of the new homes, "save" the first combination of armor the player puts on them, and duplicate it if the player opens the mannequin menu, and remove/replace the armor. The duplication seems to occur when the player exits/enters the home.But i've noticed that when new items are placed in a mannequin, they remain stored, while the previous one sare duplicated and remain equipped. So maybe the removing mechanism is faulty, and just adds the same exact items to the player's inventory, while the ones in the mannequinjust stay there invisible, and reappear when the room is reloaded (exit/enter home). Thus i decided to experiment with the "drop" command, and i think it worked. Follow these steps and post if this method works for you too, or if it doesn't :D. 1. Open the mannequin menu so you can have a list of all the items stored in the mannequin. 2. Open the console and with the console opened, click the mannequin, and make sure the ref id that appears, isn't the wall's on the background. 3. For every individual item stored in the mannequin, type: help "item name" and a list of items with similar name, and their base ids will appear.Use the very first id in the list, with the command drop (PageUp or PageDown to scroll the list). An example for Steel Plate Armor: drop 0001395c 1 (drops one Steel Plate Armor from the mannequin). You could also just type 1395c without the zeros. 4. After you "drop" all the items from the mannequin, click the mannequin again so it will be "untargeted" by the console, exit console and mannequin menu, and you'll see all the items drop on the ground. The mannequin itself, as to be expected wil be stripped. 5. Exit house, reenter, and hopefuly the mannequin will remain unarmored and with no items stored :D. 6. Put a full set of armor and shield on the mannequin (something different this time to confirm the fix). 7. Exit house, reenter, and fingers crossed the glitch will be history :D. Tested on Falkreath Lakeview Manor, with the cellar and second floor mannequins. PS: For the mannequin of the cellar, exiting and reentering the cellar, seems to have the designated effect. While on the other hand, for the rest mannequins of the house, exiting the house seems to be the only option, since entering/exiting the celar does not reload the entire house, but the celar only. Saving the game and reloading may also do the trick, although i didn't test that, so i can't confirm it. Edited October 11, 2012 by dov7gr Link to comment Share on other sites More sharing options...
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