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Two of my mods won't place nice together


dragonslayer2k12

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I made three mods and hosted them here on the nexus, thanes reward, support gear and ebony armor and plate armor mail. I recently did a reload of my pc to start all over with skyrim again and update some things on my pc too. So I started using the test hall in skyrim instead of save games and noticed that support gear and thanes reward don't get along. One will always show instead of the other no matter what the load order is. Now either one works just fine with the ebony mod and so do other mods I downloaded from here. The only thing I can think of is that both thanes reward and support gear alter clothing and add new clothing items. I made a new esp file for thanes reward and didn't put in all the changes, things that I thought I needed when only testing with a save game like the apprentice boots for the mages at the college of winterhold by default always clip through their outfits so I replaced them with the lighter colored archmage boots for apprentice outfits and the darker archmage boots for the master outfits etc. But in my original save game the changes would not show up in those outfits unless I replaced the mesh files. So this time I didn't do that I am leaving it up to the outfit changes under outfits section. The reason why I am doing this is because I noticed that when I tried to edit the yarl outfits to replace their clipping boots as well, they would be naked except for the replacement boots lol. So I don't want a repeat of that with naked mages too so I left the yarl outfits alone and didn't mess with their boot meshes this time.

 

Anyway, this is driving me crazy trying to sort it out, so I thought about making a new esp for support gear that has all the stuff from thanes reward in it. I loaded CK and selected both esp of support gear and thanes reward, then set support gear as active file. I noticed that the list settings for things from thanes reward were missing like all the yarl clothes could be bought at radient rainments but in this case those settings were gone. So I manually put in those settings for everything from thanes reward in those lists and saved the file support gear.esp. Well I tried loading that file by itself in CK and noticed that the changes were not there and the items from thanes reward were not even in the esp!

 

I tried making both esp active in CK, only one or the other active in CK, it doesn't work this way. I don't understand why the two mods are conflicting like this except there is some problems with stuff going to the all clothing category and qaclothesjewelry container etc.

 

One user reported that thanes reward didn't do any of the scripted events it was supposed to do. I am not sure if they installed the scripts properly or not or if they overwrote them with scripts from another mod. This time I want to put thanes reward resources into a single .bsa file and I tried that and it works in game but I have no way of testing the scripts in game that way without playing all the way through to be thane of a hold? I noticed that the CK won't read resources from my custom .bsa file for thanes reward so I have to work with loose files until I am ready to use the mod and then convert to .bsa?

 

The mod called guard dialogue overhaul is packed as a .bsa and it works just fine for many people and that mod is all scripting so a properly packed .bsa file should allow the game to read scripts from it.

 

The only solution I have found to sort these two mods out is to make a new esp for thanes reward with both support gear and thanes reward esp loaded in CK and copy/paste the items from support gear to thanes reward and save that esp as a separate esp for people wanting to use both mods together?

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Ok I merged the two making thanes reward the active file so anyone wanting to use both support gear and thanes reward will have to use the esp from thanes reward along with resources and the resources from support gear but leave that mod esp out. It didn't take too long to merge them since support gear mod only has a few things in it to merge with the larger mod thanes reward. I can't believe that beth hasn't simply made it to where all a user would have to do is open both esp together with one or the other as active and then save both of them as the active mod, no more need to duplicate and reconfigure each and every single added item manually. Hope they do that with the next CK update whenever that is:-(
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Well, re: your "I can't believe" part, they kind of have, in Version Control, but it's kinda a PITA to get working, at least for me. (And it makes an .esm, so you have to change it in Wrye Smash to an .esp again.) But if you can get it working it lets you merge files pretty easily. (I don't have any answers for anything else you said though.)
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