Wertologist Posted October 3, 2019 Share Posted October 3, 2019 I'm going to be running into problems with my project and rather than post here and wait days for a solution, I'm hoping to add someone on Discord I can hit up if a problem arises so the solution can be found much quicker. Would anyone who is experienced with the creation kit be willing to add me and help problems I run into? For example, a problem I ran into a few hours ago was with the first NPC I made. What I want him to do is sit next to a carriage and when you talk to him, you go through a brief conversation. After that conversation, I want an option to hire his carriage to appear and I want it to cost 3,000 and then take you to a new cell while 4 weeks time passes. I have the initial conversation done, but I have no idea how to make the hiring option appear afterwards. As it stands right now, it'd be available from the start and I don't want that. I can't find any helpful guide online for this specific kind of situation. Link to comment Share on other sites More sharing options...
NexusComa Posted October 4, 2019 Share Posted October 4, 2019 I've been creating mods for Skytim for 10+ years and still don't know how to work with NPC AI ... you're starting out at a very advanced point.I believe you need to know how to do dialog framework and quest framework to get that done. Good luck. Link to comment Share on other sites More sharing options...
foamyesque Posted October 4, 2019 Share Posted October 4, 2019 Dialogue is managed by quests and the condition system. That allows you to limit available dialogues based on, e.g., a quest stage being reached, a quest being complete, a global variable being set, etc. I believe the 'how to build a quest' tutorial on the Wiki covers this piece. Link to comment Share on other sites More sharing options...
Wertologist Posted October 5, 2019 Author Share Posted October 5, 2019 I got dialogue down for the most part. I just don't know how to make it appear after the first branch. Can't find anything online about that and the wiki doesn't seem to anything either. That's why I'm asking here. I'm not exactly completely new to the creation kit. I fiddled around with the New Vegas one editing various items and it taught me some stuff on how it functions. If I am jumping to the advanced stuff, then I seem to be getting it for the most part. I just have to know how it works once and I can do it. I'm running into various little snags here and there and I was hoping to add someone on Discord who was familiar with the creation kit so I wouldn't have to post here every single time I bump into something. Link to comment Share on other sites More sharing options...
foamyesque Posted October 6, 2019 Share Posted October 6, 2019 I got dialogue down for the most part. I just don't know how to make it appear after the first branch. Can't find anything online about that and the wiki doesn't seem to anything either. That's why I'm asking here. I'm not exactly completely new to the creation kit. I fiddled around with the New Vegas one editing various items and it taught me some stuff on how it functions. If I am jumping to the advanced stuff, then I seem to be getting it for the most part. I just have to know how it works once and I can do it. I'm running into various little snags here and there and I was hoping to add someone on Discord who was familiar with the creation kit so I wouldn't have to post here every single time I bump into something. There's a couple of ways. Simplest is to put a script fragment that changes a state (e.g., quest stage) in after whatever line of dialogue that's supposed to enable it fires. Then have a condition check on the hiring branch of dialogue that only enables it if that state is true. Link to comment Share on other sites More sharing options...
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