Khet Posted November 6, 2008 Author Share Posted November 6, 2008 Thanks for the island tip Vagrant. I might actually do that instead of what I was originally planning. I had to move the city elsewhere because I didn't learn about the Priory of the Nine until later (it was RIGHT on top of the center of my city!) And the island idea would be great since it'd give me the freedom I need in terms of size and shape and all that. Plus, like you said, I wouldn't have to worry too much about the conflicts it could create since I would have to do some SUBSTANTIAL terrain editing. One thing though (I'm an idiot sometimes) is how do I make an island worldspace? :D I've never messed with anything else save for the Tamriel and Interiors haha Link to comment Share on other sites More sharing options...
Vagrant0 Posted November 6, 2008 Share Posted November 6, 2008 Thanks for the island tip Vagrant. I might actually do that instead of what I was originally planning. I had to move the city elsewhere because I didn't learn about the Priory of the Nine until later (it was RIGHT on top of the center of my city!) And the island idea would be great since it'd give me the freedom I need in terms of size and shape and all that. Plus, like you said, I wouldn't have to worry too much about the conflicts it could create since I would have to do some SUBSTANTIAL terrain editing. One thing though (I'm an idiot sometimes) is how do I make an island worldspace? :D I've never messed with anything else save for the Tamriel and Interiors hahaJust define a new worldspace, load it in the render window, and use the landscape editor to raise land. You can adjust landscape sensitivity (or something) within the options tab which has grid settings. Increasing it can make it easier to raise/lower land quickly. Decreasing it can allow for more subtle changes in the terrain. As you are only going to be having a smallish island, use of the heightmap editor is not suggested since it generates cells for all the loaded quads, and can be rather difficult to get things like land heights down. Although the landscape method may be more time consuming, for a smaller area, the results usually always end up being better. All those extra cells also add to the file size of the mod. Link to comment Share on other sites More sharing options...
wasder Posted November 13, 2008 Share Posted November 13, 2008 Wow, 36 hours? My best is probably only around 24. Your mod idea sounds cool though. 36h! Pshaw! I could do that in my sleep. Oh, wait a minuite...I went from 7am on a Friday to about 8:30pm on sunday once. Many cans of Boost (it's cheaper than relentless) and a huge headache. :wacko: :down: Mod idea sounds great. :thumbsup: Link to comment Share on other sites More sharing options...
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