Jump to content

"Evil" magic system for Necro's, ShadowKnights, etc.


gdarknight

Recommended Posts

I like the idea of pulling out the skeleton of a living person... or rather pulling of everything BUT the skeleton. :teehee: Also support the idea of letting a bunch of zombies feed on the npc, leaving the skeleton.

 

Um, my idea... would be a spell that summon some zombie arms around the ground of the target, pulling any single enemy to an early grave. However, the loot will obviously disappear with him, or the spell will become overused (please, please add a death scream while he is being pulled down the earth too Mohahahahaha!! :devil: ).

Link to comment
Share on other sites

  • Replies 55
  • Created
  • Last Reply

Other suggestion: how about a spell that makes the target's body start to decay while still being alive? Human -> Zombie -> skeleton until they finally turn into dust after a while? Could be very useful to all human (and undead I guess) characters, but it will only kill them after a certain time (and might during this time actually boost the enemies strength for a while, or I don't know... what IS zombies and skeletons strength actually compared to humans in the game?).

 

Of course, I guess that you then would have to make it possible for zombies to use weapons then...

 

Oh, and a spell that just summons a random, friendly npc! And when it is summoned, the enemy will forget about you and attack the villager instead, while you go elsewhere!

Link to comment
Share on other sites

Other suggestion: how about a spell that makes the target's body start to decay while still being alive? Human -> Zombie -> skeleton until they finally turn into dust after a while? Could be very useful to all human (and undead I guess) characters, but it will only kill them after a certain time (and might during this time actually boost the enemies strength for a while, or I don't know... what IS zombies and skeletons strength actually compared to humans in the game?).

 

Of course, I guess that you then would have to make it possible for zombies to use weapons then...

 

Oh, and a spell that just summons a random, friendly npc! And when it is summoned, the enemy will forget about you and attack the villager instead, while you go elsewhere!

 

I presume that MAY be possible IF we assume that the decaying will occur as in an instant, since I don't know if it is possible to create a "transforming" animation that would slide the human form to zombie and make the zombie lose the skin. And as making the zombies wield a weapon, how about making it drop it while turning in to a zombie (so that the skeleton would actually be less useful than the zombie).

 

As for transforming, it occurred to me that the metamorphosis could be hidden under a burning animation (overlap the original with a human sized flame, remove the original and create the next stage).

 

[Edit:] Would the random NPC be dead (maybe a captured soul?) or would it be teleported from nearby village?

Link to comment
Share on other sites

Other suggestion: how about a spell that makes the target's body start to decay while still being alive? Human -> Zombie -> skeleton until they finally turn into dust after a while? Could be very useful to all human (and undead I guess) characters, but it will only kill them after a certain time (and might during this time actually boost the enemies strength for a while, or I don't know... what IS zombies and skeletons strength actually compared to humans in the game?).

 

Of course, I guess that you then would have to make it possible for zombies to use weapons then...

 

Oh, and a spell that just summons a random, friendly npc! And when it is summoned, the enemy will forget about you and attack the villager instead, while you go elsewhere!

 

I presume that MAY be possible IF we assume that the decaying will occur as in an instant, since I don't know if it is possible to create a "transforming" animation that would slide the human form to zombie and make the zombie lose the skin. And as making the zombies wield a weapon, how about making it drop it while turning in to a zombie (so that the skeleton would actually be less useful than the zombie).

 

As for transforming, it occurred to me that the metamorphosis could be hidden under a burning animation (overlap the original with a human sized flame, remove the original and create the next stage).

 

[Edit:] Would the random NPC be dead (maybe a captured soul?) or would it be teleported from nearby village?

 

For my first idea, that's how I imagined it to be (I really didn't expect a whole animation of seeing the flesh decay gradually). And since zombies don't wear armor anyway, I guess they can drop them too along with the weapons. For the second idea, I thought it would be better with an alive, npc villager (I don't see why the enemy would attack a dead npc, the whole idea is to keep the enemy busy while you run away).

 

I do think that it would in a way be funnier to see an "original" npc being teleported from a nearby village, but since there is a limited supply, I think it would be better to have a random npc "created" each time you use the spell.

Link to comment
Share on other sites

Hiya,

 

This is my first post here, and I just wanted to say that this ideas is what I was looking for. I would love to see this mod in my game. I loke playing a necromancer in my game recently. It's kindof fun, but there aren't enough spells that are specifically for a necromancer.

 

How about a spell that would cause darkness around the spell caster for them to escape? Kindof like a ninja smoke bomb thing.

 

Or maybe an illusion to make another NPC LOOK like the necromancer, and alll the people attack him instead?

 

I really like the idea of the zombies attacking someone and turning them into a skeleton! That would be cool! and like someone said, maybe use some kind of smoke effect during the transformation.

 

Thanks for working on this mod!!

:thumbsup:

Link to comment
Share on other sites

For my first idea, that's how I imagined it to be (I really didn't expect a whole animation of seeing the flesh decay gradually). And since zombies don't wear armor anyway, I guess they can drop them too along with the weapons. For the second idea, I thought it would be better with an alive, npc villager (I don't see why the enemy would attack a dead npc, the whole idea is to keep the enemy busy while you run away).

 

I do think that it would in a way be funnier to see an "original" npc being teleported from a nearby village, but since there is a limited supply, I think it would be better to have a random npc "created" each time you use the spell.

 

Well, the animation is more or less eye-candy, but as there is the metamorphosis spell aivable, I've noticed that it has a small cap when the target doesn't seem to exist (after the target has vanished and before the subject of metamorphosis has appeared), so that's why I'd like to see it covered by some effect.

 

And as for the NPC, of course I meant that it would be alive as summoned, but I pondered if it should be already killed. However spawning NPC:s from nearby villages would be rather interesting especially if they are involved in quests (just for the confusion), and you realize that you'd have to rescue that NPC or you will be left without reward :P

 

How about a spell that would cause darkness around the spell caster for them to escape? Kindof like a ninja smoke bomb thing.

 

Or maybe an illusion to make another NPC LOOK like the necromancer, and alll the people attack him instead?

 

I wonder if the first one could be created by making the nearby enemies consider you invisible. The smoke could be a problem tough, I wonder if the poison gas effect could be used here.

 

The latter could probably work if the target would be made appear more hostile towards your enemy. I wonder if it would be too complex to change only the appearance of the target to the appearance of the player in process.

Link to comment
Share on other sites

Particle effects to mask transformations is simple. I've already worked out a system for smoke/fire/explosion effects.

 

The Zombie attack spells, the NPC replacement spell, and the "ninja smoke" effect are all possible.

Link to comment
Share on other sites

The Zombie attack spells, the NPC replacement spell, and the "ninja smoke" effect are all possible.

 

Hey, you think it would be possible to make the zombie attack to toss around maybe Mort flesh and probably of the other body part textures [heads and legs and hands etc.]? (K, would look "neat", but I presume it would in the long run require quite a lot of resources, unless they disappear with time).

Link to comment
Share on other sites

I'm currently evaluating the best methods for dropping and throwing body parts to use the fewest resources possible. Deadly Reflex is one of the inspiring mods, but I probably won't duplicate any effort there.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...