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Madness Mod


HarvesterFox

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My khajiit female has never really been in good mental shape. Now, after a steady diet of Skooma, ale, and begging, and having been through the dors of hell itself, I want her to finally go over the edge.

I am looking for a mod to inflict madness on my character: something that causes hallucinations that seem just like the game. Such as a daedra or mythic dawn will appear in the city streets and attack you. You fight back, but then it turns into a townsperson and the game treats it as an assault or murder. Anyone know of a good madness mod?

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There's Hilarity, which is a Spell mod.

 

Other tha n that uhhhh... The quest mods:

Blood & Mud

and

Integration: The Stranded Light

have some pretty insane moments. For instance a Book that constantly tells you random things via text boxes, or causes you to shoot into the air, and also an Entire Guild in the Shivering Isles, as well as several other quests there, and countless connections to the Shivering Isles. That's just Integration... Can't remember any crazy moments from Blood and Mud off-hand.

 

You may also try Malevolent where an armor you wear makes you kill people.

 

Sentient Weapons has talking weapons that give you quests

 

and lastly, if you can bare the occasional sigh and head shake of some lame jokes and immersion breaking then Krageniers Death Quest also has some pretty crazy and weird moments

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Madness is something a lot of modders have had trouble creating, myself included. Making it unpredictable and giving it consequences is hard to do without also making it tiresome and annoying. Also, it would hurt a lot of games when you are forced into something at the worst moment. As a plot device or a scripted sequence in a quest it works great, but once it becomes permanent then many problems come into play with no perfect solution. As a perfectionist, the thought of an imperfect feature in anything I create sends chills down my spine :P
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Madness is something a lot of modders have had trouble creating, myself included. Making it unpredictable and giving it consequences is hard to do without also making it tiresome and annoying. Also, it would hurt a lot of games when you are forced into something at the worst moment. As a plot device or a scripted sequence in a quest it works great, but once it becomes permanent then many problems come into play with no perfect solution. As a perfectionist, the thought of an imperfect feature in anything I create sends chills down my spine :P

 

That was the idea. The main quest is complete. Dagon has been defeated. Now I want her to experience a life of poverty, begging, thievery, and revolving in and out of jails. She is going to fall-- *hard*. Since I used various console commands and mods to make her a beautiful and superpowered sub-breed of khajiit, This will be a way to make the game challenging again. For me, there is just something deliciously tragic about a broken savior.

 

Would I be able to make this mod myself using the construction set? Or do I need other advanced scripting programs aswell to make her hallucinate?

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