YouDoNotKnowMyName Posted October 4, 2019 Posted October 4, 2019 (edited) Hello dear modders! I just got into 3DS MAX and started making some meshes that i would like to get into the game ( the CreationKit ) .I have 3DS MAX 2015 and the havoc-tool thing and I can save a model as a nif, so I think I have everything that I need.I already looked up some tutorials, but those were not helpful.So if anyboy knows how to get a static mesh with collision from 3DS MAX 2015 to the game, please let me know. I plan on just using the mesh itself (or a copy of it) as a collision mesh.Back in the day with Skyrim the collision thing was easy with the NifUtils software, but I tryied that for FO4 nifs and it just crashed ;-( I am new to 3DS MAX (i mean I know the basics) and to modding FO4, but I really would like to get into this ... Edit: i just realized the title is spelled wrong, oops ;-) Edited October 4, 2019 by YouDoNotKnowMyName
Magicockerel Posted October 7, 2019 Posted October 7, 2019 This is not possible with 3DS Max 2015, you require 3DS Max 2013. I recommend that you check out these tutorials:Bethesda Mod School: 3ds Max 101 - Setup & Basic CollisionBethesda Mod School: 3ds Max 102 - Simple Collision Method
YouDoNotKnowMyName Posted October 7, 2019 Author Posted October 7, 2019 (edited) Awww man ;-(I thought if 3DS 2015 works with the whole animations thing, it would also work for static meshes.s***!Looks like I am screwed (again). I mean I really like FO4, but it is so hard to make custom content for it and to "work" with it! Skyrim was easier ... So I can see why only a few people make stuff for this game .... Edit: Thanks for the tutorials, I think the 3DS "problem" is solved .... Edited October 8, 2019 by YouDoNotKnowMyName
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