JackTrenton Posted October 5, 2019 Share Posted October 5, 2019 I was disappointed by the small scale of nuka world. Why stop at 3 gangs? Why not dozens? Like how Caesar conquered 86 tribes. I'm not talking about consolidating generic raider gangs and bosses, but an ambitious mod that creates new gangs with unique tribal identities, backstories and traits to expand on the raider story. For instance, the minute-raiders, a gang of Minutemen deserters turned raiders, wearing Minutemen armor and using Minutemen weapons to raid the commonwealth at a minute notice. Or the scorpions, wearing armor made from radscorpions. Or the deathclaws, who wear deathclaws skulls and have tamed deathclaws fighting for them. Or the reapers, who are obsessed with death and wear skeleton armor. Or the mongrels who use dogs to attack you. Any kind of gang you can imagine. I have tons of them. And each gang will have unique npcs with their own backstories All of them will be fighting you and each other for territory as raiders do. And you will have to subjugate them, force them to fight for you and pay tribute, and make gruesome examples of those who defy you. It's nuka world on a grander scale Link to comment Share on other sites More sharing options...
ImmortalAbsol Posted October 6, 2019 Share Posted October 6, 2019 I've always felt that Forged, Rust Devils and Trappers were notably missing. And that as Overboss we should be able to give the cleared parks to any faction.[MM, RR, BoS, Ins, Gunners, Forged, Rust Devils, Trappers, Atom Cats, (and then with the advent of the Creation Club) Tunnel Snakes, Enclave, Brotherhood Outcasts, etc] Even if it just meant NPC's of that faction milled around the area, it would be cool to give it to your chosen faction. Link to comment Share on other sites More sharing options...
JackTrenton Posted October 6, 2019 Author Share Posted October 6, 2019 (edited) Well the mod I'm thinking of would basically create a bunch of new parks all over the commonwealth. Except the parks would just be the districts from this list that you then assign a gang to control (Lexington, Salem, etc)https://fallout.fandom.com/wiki/Category:Fallout_4_districts And with dozens of new gangs to fill them up instead of the genetic raider faction. This gives raiders diversity and personality instead of raider faction being a catch all. It fleshes them out. Because gangs have their own identities and interests, and they fight turf wars with other gangs. They then proceed to generate caps for you as overboss , war with rival gangs, and rebel if you dont keep them happy and/or terrorized. As overboss you settle their disputes and run quests to help them out. Help them raid settlements, ambush caravans, take out a rival gang, help an underling overthrow a disloyal gang boss and take over, etc And you could also set the rules for your raider confederacy that they must follow, ie- what percent of their gains must they pay to you as tribute (maybe this makes them rebel)? How much are they allowed to extort from settlements (as overboss you would have to balance profit vs citizen unrest/minutemen action). Will torture and cannibalism be allowed? Is rape and murder fine or do you prefer a softer approach to raiding that spares the commonwealth? How hostile are they allowed to be to locals? What factions can be targeted? How do you allocate supplies between gangs?Basically the leadership decisions that an overboss would have to make to keep the whole thing running smoothly Edited October 6, 2019 by JackTrenton Link to comment Share on other sites More sharing options...
Stronglav Posted October 7, 2019 Share Posted October 7, 2019 I need a mod to attacka or capture Castle with raiders.Kill Preston Struges and mama old hag. Link to comment Share on other sites More sharing options...
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