frankdema Posted October 11, 2012 Share Posted October 11, 2012 (edited) hi guys, i've made some armors for skyrim, now i'm getting better with the modeling and texturing so i'm going to set the mash up apart in the next months, however there is something that i always wanted to do but i never really succeed in made it: the trsanformation of a _1 mesh into a _0 mesh.....DAMN! i tried with all my energies, spent nights on doing it but what was the reasults? MONSTERS! a leg on the top of the head, an arm coming out of the npc back or worst (like ctd and animation problems).i've heard all sort of wishpers, people saying tht 3dsmax have a script to turn a _1 mesh into a _0 mesh (i use blender and i really don't know if it's true), so i was wondering....is there a simple way but at the same time efficient way to make a _0 mesh from a _1 mesh? or am i doomed to not offer the weight slider with my armors? please respond, even if you don't know how to do it....just for talk, and have a good modding conversation :D Edited October 11, 2012 by frankdema Link to comment Share on other sites More sharing options...
dfac364 Posted October 12, 2012 Share Posted October 12, 2012 thats really weird that you have arms coming out of the back, im fairly new when it comes to weights and armors but it to my knowledge the way you do it is to place the armour on a _0 body and adjust it so that it fits properly than you create a skin layer and weight all points to the body model than repeat the process with a _1 body model and when it is entered into the game it will create the gradient for you, i hoe this helps, normally id offer a tutorial but i cant find the link to the series i took Link to comment Share on other sites More sharing options...
Mitchie22 Posted October 12, 2012 Share Posted October 12, 2012 I suggest Looking up Nightasy on youtube, he does really amazing tutorials on making armor and clothing. Link to comment Share on other sites More sharing options...
Ragicka Posted October 12, 2012 Share Posted October 12, 2012 The short story on weight sliders, whether you start from _0 or _1, is that both versions have to be exactly the same in terms of vertex count and vertex weighting. Before you prep for weight sliders, you have to be absolutely sure that you're finished adding/deleting mesh and that your skinning job is satisfactory. Do not apply a new skin or bsdismember, that'll just mess it up. The only thing you can do from now on, is move/scale vertices. Since I'm using 3ds max, I got my recipe for weight sliders from . I'll try to summarize the steps and hope it's easy to follow. I don't know how to use blender but I'm guessing the basics still apply so I'll try and boil it down to the main ingredients. Hopefully a blender user will post their easy steps. Part 1: Import your _0 (or _1) armor.Delete and reimport your body mesh. This ensures that you have an unaltered body. Apply a smooth group 2 on it and then deselect it. Select the armor. In Editable Mesh/Vertex, select all vertices. At this point we want to weld the vertices. In 3ds that is done under Edit Geometry/Weld, click the Selected button until you get a pop-up window informing you that there are no vertices within weld threshold, click ok. While the armor vertices are still selected, apply a smooth group 2. Export your armor. This is your final -0 (or _1) version. Part 2: With your original armor still on screen, deselect the vertices. Delete the body mesh and import the new body. If you started with the _0 body, import the _1 body. Apply a smooth group 2. At this point I like to hide the skeleton and freeze the body to prevent making alterations to them.Use the scale and move tools to shape the armor around the new body. Unhide the skeleton and unfreeze the body and export the armor and test in game. When you adjust the weight slider, the armor should scale up or down with the body as you move the slider. Test in game. If there's clipping, go back and move the vertices out a bit more. Hopefully your armor scaled perfectly. All that needs to be done now is some work with nifskope to fix the textures and what not and you're done. :smile: Link to comment Share on other sites More sharing options...
Shmyt Posted June 20, 2013 Share Posted June 20, 2013 but if it hasn't been done perfectly? how do we know what to fix? Link to comment Share on other sites More sharing options...
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