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[LE] Help with 'option menus' on displays?


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Don't apologise yourself, there is no need.

If you still want some help with "Display Scripts" for traditional "Displays" (as you have probably seen in game for collectables items in house mods), don't hesitate to ask for them, i have them all ready - tested - and i'm using them.

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That is where I was going to go next- back to my original idea of just using a display script. However my issue comes in the form of external assets. I am creating my mod to be used on the PS4, so I've been trying to find a way to display all these unique items without adding scripts or adding anything into the program/game. Since it's all considered an external asset (I'm still trying to grasp the full range of what is considered an external asset but I know added and edited scripts are definitely a no no)

 

I've tried a few scripts out from within the game but they didn't work, so that's when I moved on to a different solution. If theres a way the script option could work I would be more than grateful for advice and/or help!

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I have no experience with PS4, so i can't help you here...


What i can tell you is that there is no such a vanilla script that can be used for a "Display Collectables", as a matter of fact in order to make a fully functional Display Collectable Room you need 6 different custom made scripts, one for each group of objects.

- Armors

- Weapons

- Books

- Misc Items

- Soul Gems

- Miraaks Mask

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