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Creature - Inescapable Horror


Rookierookie

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Theme: A deadly, unkillable creature that consistently tries to hunt the player, based on classic horror movies and games. This particular idea is based on the Japanese indie horror franchise "Ao Oni".

 

Appearance: Blueberry-colored naked giant. Copy and paste 青鬼 into Google Image search and you'll get the idea. Personally, I would be perfectly fine with something that uses the default Ogre appearance. It should be bigger than humanoids; again, the Ogre size is fine, although the original design is probably around twice as tall as a normal man.

 

Characteristics:

1. Unkillable. Insanely high HP, rapid regeneration, resist normal weapons 100%, resist magic 100%, essential, immunity to Mehrunes Razor...the basics. Something like the illegitimate child of Mehrunes Dagon and the Gatekeeper. It may be possible to slow it briefly, but never to kill it.

 

2. Melee attack only, but kills player in one hit. Damage count in the low 5-digits should be adequate. 100% Reflect Damage would have course make the player invulnerable to this, but it is sufficiently difficult to put together that, if the player does manage to do it while being chased across Cyrodil, all power to him. 50 speed makes running away difficult but not impossible.

 

3. Will relentlessly pursue the player, and impossible to escape permanently. I don't know how persistent Oblivion's AI is at chasing the player across Cyrodil; at the minimum, the creature needs to have the AI package like some scripted NPCs that makes it focus its attention on the player rather than any summons or companions. Given the size requirements, the creature may get stuck in narrow hallways. Possibly have the creature respawn (at some distance) whenever the player enters an exterior cell, or respawn every 24 hours?

 

4. Will not attack or be attacked by any other creature or NPC. Probably give it its own faction that gives it +100 disposition to and from every NPC and creature? Won't hurt to make it hate the player either, probably.

 

I've attached the results of a little fumbling with the CS(.esp in zip), basically using the default Ogre template and modifying its abilities. Any scripting however is beyond my abilities so I'm throwing this out there just in case there is someone who is interested.

Edited by Rookierookie
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