wolfdol Posted October 8, 2019 Share Posted October 8, 2019 Hi there. I recently made and uploaded a castle mod (Wolfdols Castle Empire, https://www.nexusmods.com/oblivion/mods/49655?tab=description) a user who downloaded reported door problem but I can't find any problem :(according to him, the door is not activated when click it so he had to use console command 'activate'. Door script is as follow. Can you find any problem? -----------------------------------------------------------------------------------------------------------------Scn WCEExtDoorScript Ref Horse Begin Onactivate Set Horse to Player.GetPlayerLastRiddenHorseIf GetPlayerHasLastRiddenHorse If Horse.Getdistance WCEStableMarker(Parking point in the stable) <= 1750 && .... Horse.Moveto WCEStableMarker Message "..." Activate return Elseif Horse.Getdistance WCEStableMarker <= 200 Activate Return endif Else Activate Returnendif--------------------------------------------------------------------------------------------------------------- Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted October 9, 2019 Share Posted October 9, 2019 Hmm, it "should" work like that, although I personally would make it "Begin OnActivate player" and "Activate player" rather each to play safe and keep all references intact. One idea I have though, what could keep the door from functioning for this one user of your's: They have no OBSE. Scripts with OBSE functions run in a non-OBSE game will just abort the first OBSE function they run into, in this case "GetPlayerLastRiddenHorse". As then no "Activate" will follow anymore, the script break effectively blocks the door from opening. Worth a try checking back with them, making sure they have properly installed and working OBSE, too. Link to comment Share on other sites More sharing options...
wolfdol Posted October 9, 2019 Author Share Posted October 9, 2019 I think you are right :)I asked the user to check OBSE version although the guy said latest version was already installed.. :(Eventually, I deciede to make an alternative esp file which don't contain door script and to keep looking.Thanks for your help :) Link to comment Share on other sites More sharing options...
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