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Mod manager


Oddbrother

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Okay, we have a mod manager for Oblivion, thanks to Timeslip. Perhaps he could use the same code for that program in use with Fallout 3?

 

Because we all know that one day, when we have too many mods and plug-ins to count, that the Data folder will just be a complete mess, and we're gonna have a hard time cleaning it up.

 

So how about it?

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