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Making PC either passed out or shackled... is it possible?


LittleBaron

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Hello,

 

I have two scenes: One where the PC is hit by a poison arrow, loses game controls, enters the bleedout idle, the screen fades out and he/she is transported to the next 'scene' location... a prison of sorts. (This scene works as intended)

 

Once in the prison cell, I would either want the PC to be passed out on the floor or shackled to a wall. So far, no attempts at getting the PC to play any 'lay down' idle works for me, and PlayIdleWithTarget(ShackledIdle,ShackleFurnitureMarker) does not seem to work either. I do have the PC 'exit' the bleedout idle first when they enter the cell's trigger, since it otherwise goes on forever and I thought it might be interfering at first.

 

If anyone has any tips to help me avoid further hours of trial and error failure, I would appreciate it!

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Thank you for replying. For whatever reason I could not get the PC to play any idles of any kind... via direct scripting or via a quest 'scene'... except for the bleedout animations. I imagine I wouldn't be able to force any custom animations either. So, I've just decided to force 1st person the whole time after the bleedout. It works OK. :thumbsup:
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