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Newly created drink item floats when dropped, with no "pickup" text


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Hi having a frustrating time here, I recently merged two models together in NifSkope to create one, then adding custom textures.

 

The item I created was a drink item.

 

But when I added it to my inventory then tried dropping it to see how it looked on the floor. The model started floating and I could walk through it.

(I'm not holding the item up, it's physically uninteractable)

 

any help is very much appreciated.

1fWrtht.jpg

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Typically it's because the item is lacking collision, trying copying it over from the original NukaCola bottle

The collisions are the same as each items vanilla collisions. Not captured in the photo above is another nif object Psycho. I copied the branch whole over into the nuka cherry nif positioned it and saved.

 

I tried starting fresh, this time not positioning it as that took a long time and I wanted to test if the same thing happened.

Same result. Is there some sort of special way to bind two consumable nifs?

9NBx7MF.jpg

Edited by GenericGeorge
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I would copy the branch for the nuka meshes into the root of the psycho and then delete the psycho sub-branch. Just did the same thing the other day while making introducing Nuka-World to ice cream :wink:.

Thanks for your reply.

 

Had to create whole new collision bounds for the mesh.

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