MasterXanoX Posted October 13, 2012 Share Posted October 13, 2012 (edited) -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------Hi everyone, I just had an idea while playing and using conjuration for the first time in Skyrim. .: Bannend Mod :. (Means summoner in Old English) The idea is quite simple but i can't seem to find a mod that is similar to it, there it is : Now there is two kind of Conjuration magic in Skyrim ! Summoning demand a great deal of mental concentration, its not easy to keep the balance between magicka cost and summoning time. Summoning or Link-Summoning ; the choice is yours, summon a creature from Oblivion for a magicka cost or summon it with a mental link at the cost of your mana pool !Summoning cost a net amount of mana and does not affect your maximum mana pool. But comes at the cost of summoning time (60-120 sec.). While Link-Summoning considerably reduce your maximum mana pool with the benefit of a permanent summon (until dismissed).Keep in mind that Link-Summoning should be mostly designed for Fighter/Summoner/hybrid play style. (This mod make all conjuration minions, to act like Thrall.) -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------.: Modification Request :.----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1 - This mod does not do any modifications on existing Conjuration books/spells/perks effects. But add new books/spells and perks effects. [note] This is important, because not all class and play style would like to use this new conjuration mechanism (Link-Summoning). It may not be good for Pure Mages. 2 - Add alternate spells/books for atronachs summoning and keep the normal/vanilla conjuration spells unchanged. [Note] Permanent atronachs, casting cost is replace with reduced maximum magicka until it is dismiss or killed. 3 - No time limit for the new (permanent) atronachs spells/books, they stay with you until they die or being dismiss. [Note] Vanilla summoning spells can still be castes but can't be dismiss and are not permanent. 4 - Modification to the "Astromancy" perk to : "Link Mastery" perk. [Definition] - Double duration for normal conjured atronachs. - Give immediately back the spell magicka cost when dismissing a permanent atronach. [Note] Without the "Link Mastery" perk, you can get back you maximum magika once your summon is dismissed but DO NOT instantly recover your magicka. Instead, it replenish over time ! 5 - Modification to the "Twin Soul" perk to : "Master Bannend" perk. [Definition] - You can have two normal atronachs or reanimated zombies.- You can summon more permanent atronachs. [Note] - You can't summon a permanent atronach when you have a normal one already summoned.- The Link Mastery perk should let you summon a limited number of atronachs : About 1-2 Master, 1-3 expert, 1-4 adept, 1-5 apprentice and novice, for a maximum of five.- Balanced Mana cost is essential. 6 - "Novice Conjuration" to "Master Conjuration" perks should be modified to reduce in half the magicka needed to keep the link with a permanent atronach. [Definition] - Cast normal [level ]conjuration spells for half magicka.- Summon [level] permanent atronach for half magicka. [Note] They still reduce normal spells casting cost by half. 7 - Magicka cost for permanent summoning should be quite high and become worst the stronger the summons are. [Note] The "Novice Conjuration" [...] "Expert Conjuration" perks help by reducing by half the cost, but it should still be quite high. 8- A new ability "Break Link" that use no Magicka can be found in your character magic menu skills page. [Definition] This ability is to be used for dismissing your summons. And recover your maximum mana at once IF you have "Link Mastery" perk. [Additional note] Finally it would be even better if the conjuration skills could have a very small chance to increase when your summon hit a target. Because you are casting less conjuration spells which means your skill won't increase (i think). -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------.: In-game mechanic example :.-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------[Note] Theses numbers are completely arbitrary. I am level 14 and i have 100 Magicka pool, i have "Adept Conjuration" perk (Half summoning cost). - I summon permanent Fire Atronach. - It remove 50 mp from my maximum Magicka pool. - I now have 50 Magicka to use as spell caster etc.- My Atronach stay until it die, if it doesn't then it stay and follow me for an unlimited time.- After the fight i cast "Break Link" it dismiss it.- My maximum magicka increase by 50, but it need to replenish over time. - Now my maximum mana pool is back to 100 but is not completely available for magic casting (it must replenish). ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I am level 40 and i have a large mana pool (350), i have the "Master Conjurer" and "Link Mastery" perks. - I summon two master atronach, they use 250 of my mana pool. I can't afford to cast a third master level summon.I cast instead an expert level atronach using 80 magicka, i now have 20 mana left to use for casting normal spells.- One of my master atronach die, my maximum mana pool instantly increase by 125.- I recover instantly 125 magicka with the "Link Mastery" perk no need for it to replenish.- The fight is over, and i dismiss the remaining summons with "Break Link".- My maximum mana pool is back to 350 and available for magic casting. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Thanks you for reading, I hope someone could do this mod, it would be so awesome ! I'm tired of being an Hybrid class, and removing my shield every 120 seconds to cast conjuration again, aren't you ? ----> If you have any comments, suggestions or are willing to try making this mod feel free to post a message here :) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------XanoX PS : Sorry for my bad English, i usually speak french ^.^ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Edited October 13, 2012 by MasterXanoX Link to comment Share on other sites More sharing options...
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