Jump to content

Bug in X Marker Patrol Result Script


Deleted2746547User

Recommended Posts

I have an x marker route for a supply convoy of brahmin. When the brahmin reaches the last x marker the result script on that marker [patrol data tab] is:

 

BlackbriarInitialSupplyConvoyRouteXMEnabler.disable; disables the x markers that make up the route and the NPCS

BlackbriarInitialSupplyConvoyRouteXMEnabler.markfordelete

BlackbriarInitialSupplyBrahminPenRef.enable; enables x marker for brahmin pen

player.additem BlackbriarSoldierDogtag 4; adds soldier resources to player

ShowMessage BlackbriarInitialSupplyConvoyNotificationMessage2; tells player results

 

No low level processing is unchecked and the first NPC in the convoy is running a patrol package AI.

 

This works fine as long as you are with the convoy when it reaches the final x marker. However, if you are sleeping or not near that x marker, the convoy merely keeps running the route until you do. I need the script to 'fire' regardless of where the player is in the game or what he/she is doing.

 

This is important because I will use the answer to this problem in two different scripts. The one will take the convoy and terminate it as detailed above.

 

The other will continuously run a number of supply convoys back and forth from different places on the map to the player base.... and when arriving at the X marker - put supplies into the player's inventory. I need this to work regardless where the player is....

 

Any suggestions on what I'm missing?

Edited by Guest
Link to comment
Share on other sites

Why are you removing the x markers?

 

 

Well, in the case of the first convoy.... it is a one way trip for it. And I don't want to contribute to savegamebloat more than I have to. Also, there are a dozen or so dead NPC's that will be attached to it.

 

IN general though, I want to solve the problem of the marker script not firing when I am asleep or not with the convoy because I am also using the general script to run all the other supply convoys that will need to drop off supplies even the player is not there

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...