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Cannot replace Automatron Sentry Bot voice audio. Loose files not loading. Please help!


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I'm trying to make a simple audio replace mod to swap the sentry bot voice for something I feel is more appropriate for a giant death machine of doom (specifically something like the Dawn of War 2 Dreadnought). I recorded new lines, edited them, extract the old lines from the b2a package, unfuzed them, saved over them with the new lines, then refuzed them. After this, I put them into the directory " Data\Sound\Voice\DLCRobot.esm\RobotSentryBot " which is where they were stored within the archive.




It doesn't work. The game still uses the old sentry bot voice for your automatron if it has the sentry voice. It's possible but extremely unlikely that the lines I extracted are not for the companion sentry bot, there's lines for stuff like "this settlement is under threat by raiders" and "We repelled the supermutant attack" as well as the "Is this unit to be placed under your command?" lines.




Now, see, normally I would think I did something wrong, but just yesterday I made this mod which did the exact, same, process, and it worked. Before that, I redid the voice lines for a friend who wanted a more flirty robot voice and replaced the contents of the Ms Handy voice from the mod More Robot Voices for him, with the same method, and it worked.


But this replacer? It dosn't work. It dosn't work for me. It dosn't work for the 2 friends I asked to try it in case somehow my mods were a problem. It dosn't work on a vanilla install... What am I doing wrong?




So why isn't my Sentry Bot audio replacer working? Any ideas? And if I have to use the creation kit for this, you'll have to explain in detail just where the heck you get to tell the game "Oi, this line of dialogue is this audio file!" because as far as I can tell after 2 hours of trying and 3 tutorials this option doesn't exist at all and the game just loads sound files by magic or some crap like that.


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  • 2 weeks later...

I've heard of sound files not working being related to Ba2 archives. Theres a special way to set those up I recommend checking out the KingGath video on it. Even though he does ramble on constantly he knows what hes talking about.

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I find with sound or voice audio that sometimes the game will pick up the loose XWM or FUZ files and sometimes it needs to find them packed in a BA2.

 

I always create archive before testing.

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