FishBiter Posted October 15, 2019 Share Posted October 15, 2019 So say I want to get rid of an MCM menu from a mod for which I never change the values. How might I go about doing that? Basically I have a long list of MCM menus and I'm looking for ways to shrink it down, and I'd prefer that shrinking to persist when I start a new game. Link to comment Share on other sites More sharing options...
leonardo2 Posted October 15, 2019 Share Posted October 15, 2019 Simple, don't use SkyUI. Link to comment Share on other sites More sharing options...
FishBiter Posted October 16, 2019 Author Share Posted October 16, 2019 (edited) Simple, don't use SkyUI.I'm looking for ways to shrink down the menu, not remove it entirely. Kinda obvious from my post. Edited October 16, 2019 by FishBiter Link to comment Share on other sites More sharing options...
Saggaris Posted October 19, 2019 Share Posted October 19, 2019 No Idea! I can understand your problem though, my list is getting longer and I've been wondering if I could save the settings so I didn't have to go do them every single start... yeah, I'm a habitual restarter and it takes me about 20 minutes to set them all up, a death from an alternate start can come within seconds! Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 19, 2019 Share Posted October 19, 2019 An option to explore but it may not be viable for every mod...Each MCM menu is managed by a quest within the mod. Figure out that quest, stop it and there will be no more MCM. But the chances of that causing problems with the mod are very very high. Many authors utilize that MCM quest for more than just the MCM menu itself. Furthermore, they may refer to the script for various variables / functions and if that script is not in memory (which it won't be if the quest is stopped) then the mod will not function properly. In short, there is not a good way to do what you want. You might get lucky and find a mod or two where all the values are stored in global variables and the MCM is only used for defining those values. But the only way to determine that is to understand the inner workings of the mod in question. Link to comment Share on other sites More sharing options...
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