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Some model problems


Wolfganger

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Hey everyone, I been working on a custom gun model for a while now and I managed to get into New Vegas with only a few problems:

 

1) (Minor Problem) I'm I only one with the problem that when I get the sighting node lined up right in Nifscope that it is actually slightly lower than where the gun is acutally firing in game? Is there any way to raise the sighting node without messing up my sights?

 

2) (Minor Problem) I have made an esp. file where a certain crafting recipe repairs my gun (with some materials of course). But the problem is when I use it, it only gives me the gun at about 90% condition instead of 100%. I can easly say this is most likely a GECK problem. Also this may not be problem because I can use it for balancing.

 

3) (Major Problem) This REALLY has been baffling me. First my gun uses the light machine gun model as a base and has a moving slide ejection thing which its animation works fine. BUT, the slide has been pushed out of the gun to where it hovers a few inches from the gun. Second, this is the confusing part, this only happens when the player has it equiped. The 3ds model is perfect, the Nifscope model is perfect, (hell) the world object model (when dropped or laying around) is perfect, it is just when it is in my inventory and equiped it has this problem. I don't know if it is a collision issue or not, as it does overlap the inside of the gun. I might see if I can sink the part down in NIfscope or resize the part in 3ds to fit better. It is a livable problem but not a very pleasing one.

 

Any constructive comments are welcome and thanks for reading.

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Hey everyone, I been working on a custom gun model for a while now and I managed to get into New Vegas with only a few problems:

 

1) (Minor Problem) I'm I only one with the problem that when I get the sighting node lined up right in Nifscope that it is actually slightly lower than where the gun is acutally firing in game? Is there any way to raise the sighting node without messing up my sights?

 

Yeah definitely. In nifskope you can select the sighting node, select translation (right click) and move it up.

 

2) (Minor Problem) I have made an esp. file where a certain crafting recipe repairs my gun (with some materials of course). But the problem is when I use it, it only gives me the gun at about 90% condition instead of 100%. I can easly say this is most likely a GECK problem. Also this may not be problem because I can use it for balancing.

 

I'd have to see it to know, but there is no reason player.getWeaponHealthPerc & set weaponhealth can't go to a 100.

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