pavillion33 Posted October 15, 2012 Share Posted October 15, 2012 I've been experimenting with tweaks to the DefaultGameCore.ini and for a while I've been trying to find out how to edit the engineer requirements. What is curious is that "FacilityBalance" contains all the values for construction EXCEPT the engineer requirement. This is odd because all the values in "FoundryBalance" and "ItemBalance" both have engineer values. So does anyone have experience with tweaking the facilities yet? ; FacilitiesFacilityBalance=( eFacility=eFacility_AccessLift, iCash=50, iElerium=0, iAlloys=0, iMaintenance=10, iTime=5, iPower=-2) FacilityBalance=( eFacility=eFacility_ScienceLab, iCash=125, iElerium=0, iAlloys=0, iMaintenance=24, iTime=10, iPower=-3) FacilityBalance=( eFacility=eFacility_Workshop, iCash=130, iElerium=0, iAlloys=0, iMaintenance=26, iTime=10, iPower=-3) FacilityBalance=( eFacility=eFacility_SmallRadar, iCash=150, iElerium=0, iAlloys=0, iMaintenance=15, iTime=14, iPower=-5) FacilityBalance=( eFacility=eFacility_Power, iCash=60, iElerium=0, iAlloys=0, iMaintenance=11, iTime=5, iPower=6);MAKE SURE TO SYNC THIS WITH POWER_NORMALFacilityBalance=( eFacility=eFacility_Foundry, iCash=75, iElerium=0, iAlloys=0, iMaintenance=20, iTime=10, iPower=-3) FacilityBalance=( eFacility=eFacility_OTS, iCash=125, iElerium=0, iAlloys=0, iMaintenance=25, iTime=8, iPower=-3) FacilityBalance=( eFacility=eFacility_AlienContain, iCash=85, iElerium=0, iAlloys=0, iMaintenance=18, iTime=7, iPower=-5) FacilityBalance=( eFacility=eFacility_LargeRadar, iCash=300, iElerium=0, iAlloys=25, iMaintenance=26, iTime=21, iPower=-8) FacilityBalance=( eFacility=eFacility_ThermalPower, iCash=200, iElerium=0, iAlloys=0, iMaintenance=23, iTime=8, iPower=20);MAKE SURE TO SYNC THIS WITH POWER_THERMALFacilityBalance=( eFacility=eFacility_EleriumGenerator, iCash=275, iElerium=30,iAlloys=40, iMaintenance=29, iTime=14, iPower=30);MAKE SURE TO SYNC THIS WITH POWER_ELERIUMFacilityBalance=( eFacility=eFacility_PsiLabs, iCash=200, iElerium=20,iAlloys=20, iMaintenance=30, iTime=14, iPower=-3) FacilityBalance=( eFacility=eFacility_HyperwaveRadar, iCash=175, iElerium=0, iAlloys=10, iMaintenance=30, iTime=14, iPower=-4) FacilityBalance=( eFacility=eFacility_DeusEx, iCash=200, iElerium=10,iAlloys=10, iMaintenance=100,iTime=14, iPower=-5) Link to comment Share on other sites More sharing options...
fys Posted August 25, 2013 Share Posted August 25, 2013 (edited) Revived this topic because I'm also looking where to change the engineer requirement of facilities. Adding iEngineers=x there doesn't seem to work.Maybe someone has figured out hex-codes to easily edit each facility. Edited August 25, 2013 by fys Link to comment Share on other sites More sharing options...
jonezcom Posted August 26, 2013 Share Posted August 26, 2013 There is an excellent sticky on the subject .. "; Research/LaboratoriesNUM_STARTING_SCIENTISTS=5LAB_MINIMUM=6LAB_MULTIPLE=5LAB_BONUS=1.2LAB_ADJACENCY_BONUS=1.1; Number of starting scientists, the MINIMUM number of scientists you need for your first lab, then the MULTIPLE you need for each additional Lab (First at 6, second at 11, third at ; 16, etc). The time reduction bonus you get per lab, in this case 1.2 means you are getting a 20% BONUS per lab in research time reduction. Adjacency bonus of 1.1 works the same ; way, giving you a 10% additional bonus in time reduction.; Engineering/WorkshopsNUM_STARTING_ENGINEERS=5WORKSHOP_MINIMUM=6WORKSHOP_MULTIPLE=10WORKSHOP_REBATE_PCT=7WORKSHOP_ENG_BONUS=5; Identical to the research/lab section, only for engineers. Here the percentages are clearly stated as such, so for each adjacent lab you are getting a 7% cost REFUND (not ; reduction) on foundry projects, item building, and facility building. ENG BONUS is the number of engineers each workshop gives. " Link to comment Share on other sites More sharing options...
fys Posted August 26, 2013 Share Posted August 26, 2013 (edited) Ah sorry, I've already forgotten about these settings since last year when I modified the game the last time. Now I also know why I got confused with that:Even if it takes 6 workers by default at beginning, there is a hidden substraction of 1 from this minimum of 6 afterwards. E.g. if you set the minimum to 5, you only need 5, 9, 14, 19, 24,.. labs or 5, 14, 24, 34, 44,... workshops.The guide above isn’t explaining that correctly.Still too bad you can't set scientist or engineer requirements for other facilities besides radars. Edited August 26, 2013 by fys Link to comment Share on other sites More sharing options...
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