RainWanderer Posted October 15, 2012 Share Posted October 15, 2012 I have been making some armours to include a stealth field, with activation condition to be while the character is sneaking. However, I just got a problem of the character stays transparent even after exiting sneaking mode. Tried to reload, problems restart after sneaking again. Something to note that, when first entered sneak mode, the character turned transparent, but without the reflection/light distortion effect, it was just a shadow-like silhouette. When exiting sneak mode, the character got those reflection/light distortion effect like proper stealth field effect. It just started recently though, right after I made some modification to make a power armour with stealth field while my character was wearing it, and load. Before that, stealth field worked like it should, sneak = activate, not sneak = deactivate. Tried reload a full save game before though, still not work. Link to comment Share on other sites More sharing options...
devinpatterson Posted October 16, 2012 Share Posted October 16, 2012 Are you using a script with pms or an object effect? Because you might want to throw a sms in there to kill the shader. Maybe if you post how you set it up it will be easier to troubleshoot. Link to comment Share on other sites More sharing options...
RainWanderer Posted October 19, 2012 Author Share Posted October 19, 2012 It was just an object effect for the armour. Stealth field effect, magnitude 75, duration 4s. Works every time before. Link to comment Share on other sites More sharing options...
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