thecaptainhere Posted November 5, 2008 Share Posted November 5, 2008 I was playing with some face textures for the game and thought I'd do a comparison. I have used the awesome Texmod to do this instead of the hard way, and it seems that the PC shares its textures with NPCs. It would be nice to have separate textures for PCs and NPCs but it's not as bad as Oblivion which had male and female characters sharing one face texture. I was getting a little pissed off with the character creation until I realized the main problem was the texture and lighting maps. They have too much fine detail which makes all the faces that use them look the same. For some reason you don't see this when you're making the face in the gene projection screen. It's kinda blurry in there. I'll have to see how this makes the NPCs look. I don't want all the ladies looking too pretty in a post-apocalyptic wasteland. It would kind of ruin the immersion. I tried to upload the mod file but it's too big @ 3mb. Edit: I put a version of this up for download even though I couldn't find a way to fix the facemod lighting texture: http://www.fallout3nexus.com/downloads/file.php?id=272 Link to comment Share on other sites More sharing options...
Circuitous Posted November 6, 2008 Share Posted November 6, 2008 Looks good. Why not upload the mod to the Nexus, though, instead of as an attachment here? Link to comment Share on other sites More sharing options...
thecaptainhere Posted November 6, 2008 Author Share Posted November 6, 2008 Looks good. Why not upload the mod to the Nexus, though, instead of as an attachment here? Sorry I wasn't aware. I just wanted to show I tried to attach it because it's a bit rude to show something and not make it available to download. There's no point uploading it to the mod database because you need to install Texmod to use it. I'm having problems with this anyway though. I tried to make this mod the other way without the use of Texmod by extracting the files, creating ArchiveInvalidation.txt, etc. There is a folder called "facemods" with over 1000 textures. They are largely to blame for the weird lighting effects on faces. I can't even find the one that my character is using to make a proper mod, and other people's characters are going to be using different ones anyway. Link to comment Share on other sites More sharing options...
Circuitous Posted November 6, 2008 Share Posted November 6, 2008 Ah. I think I gotcha. That sucks, then. Link to comment Share on other sites More sharing options...
Natalia Posted November 7, 2008 Share Posted November 7, 2008 Good work so far though, in spite of those complications ;) Link to comment Share on other sites More sharing options...
AnthraxPants Posted November 7, 2008 Share Posted November 7, 2008 Looking good. Link to comment Share on other sites More sharing options...
thecaptainhere Posted November 7, 2008 Author Share Posted November 7, 2008 I learned a little more just now. It looks like the game creates some textures on the fly. I think it takes textures from the "bodymod" and "facemod" directories and modifies them depending on the color and tone of the skin you chose. So it creates new textures from those (probably only in memory) which are darker or lighter and applies them as an overlay to the default skins. The bodymod texture is just a solid color but the facemod adds lighting related features to the faces, which can look weird. To change what I said before, I think that everyone's PC uses the same facemod texture, which I thought I found. I thought that by changing it, then any new facemod textures the game created would be pulling from my replacement. It didn't work though. So either I overwrote the wrong facemod texture or something else is going on. Also thanks for the comments everyone :) Link to comment Share on other sites More sharing options...
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