Vangwich Posted October 18, 2019 Share Posted October 18, 2019 Hello, I have tried google and searching the term "special loot" on the forums and I have only found mentions of its essential function, but nothing specific to how the values work. I found the values to modify the option in the game settings. fSpecialLootMaxPCLevelBasefSpecialLootMaxPCLevelMultfSpecialLootMinPCLevelBasefSpecialLootMinPCLevelMulti fSpecialLootMaxZoneLevelBasefSpecialLootMaxZoneLevelMultifSpecialLootMinZoneLevelBasefSpecialLootMinZoneLevelMultifSpecialLootWeighting I have been testing it over and over, and every time I think that I have it figured out, I find out that I do not. My last time trying it was having six custom chests with a sword from each material, leveling 1,5,6,15,16,30,31,45. I wanted to try getting the six chests to spawn only two of the types of swords (ei: iron/steel, orcish,dwarven, elven/glass, or ebony/daedric). I am just now learning the CreationKit, so I am learning everything right now. The objective is to make the chests spawn only items that would belong to the encounter zones minimum and maximum levels. I do not want the players level to determine what the chests contain. How do each of these settings influence the leveled lists? I was assuming "multi" means multiplier and thought that maybe, for example: fSpecialLootMaxPCLevelBase = 0fSpecialLootMaxPCLevelMult = 0fSpecialLootMinPCLevelBase = 0fSpecialLootMinPCLevelMulti = 0fSpecialLootMaxZoneLevelBase = 0fSpecialLootMaxZoneLevelMulti = 2fSpecialLootMinZoneLevelBase = 0fSpecialLootMinZoneLevelMulti = 3fSpecialLootWeighting = 0 would make it so that an encounter zone with Min Level 5 and Max Level 10 would result in the loot, hopefully, ignoring player level and using Min Level 15 and Max Level 20 for the encounter zone. And also not putting any weight to more valuable items, which I read is what fSpecialLootWeighting does. I would appreciate a thorough explanation of each value or at least a summary of its use. Thank you Link to comment Share on other sites More sharing options...
NexusComa Posted October 20, 2019 Share Posted October 20, 2019 This stuff is set from the creation kit to define loot list used. Link to comment Share on other sites More sharing options...
Vangwich Posted October 26, 2019 Author Share Posted October 26, 2019 I understand that it is set by the creation kit, but how does the special loot option affect what items are pulled from the lists? Link to comment Share on other sites More sharing options...
NexusComa Posted October 26, 2019 Share Posted October 26, 2019 It has a place in the list too ... everything in a loot list has a chance calculation for it coming up. It's pretty lucky if one of the rare ones will. Out of a said number of mobs or chests one could pop up in any of them. It's just very unlikely. Link to comment Share on other sites More sharing options...
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