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Face/body mismatch and esp/esm conversion...


Shade1982

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Hey all,

 

I have a problem with three custom NPC's I created. Their face color doesn't match their body color. It seems the body color stays on it's default race setting so it doesn't match the face color...

 

I have found seveal posts about this, but after trying all solutions, nothing seemed to do it. The last one I tried however seemed to help. I converted my esp file to an esm file. HOWEVER, as this DID fix my color mismatch problem, I now run into another problem. My mod changes are no longer overriding the original settings, but are now duplicated alongside the originals... For example, I replaced an old dirty mailbox with a new one in Goodsprings and removed the boards on a normally inaccessible house to create an entrance to my custom house. But now in esm form I can see both versions at the same time...

 

Is there anything I am doing wrong? Or is there another solution to the color mismatch problem?

 

(Options I already tried, but didn't work:

1: "Can be any race" option checked in GECK

2: setting bloadfacegenheadegtfiles=1 in FALLOUT.INI

3: disabling and re-enabling archive invalidation in FOMM)

 

[EDIT] I know for Skyrim this could easily be fixed by hitting Ctrl+F4 to export FaceGen data, however the GECK doesn't seem to work that way... [/EDIT]

Edited by Shade1982
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Open your plugin file in FNVEdit and make sure that the "ONAM - Overriden Forms" field in the file header has a list of forms in it. If not, remove the ESM record flag, add it again, and save (CTRL+S). Check the header again to make sure you now have an ONAM list with all of your placed objects in it.
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