Shade1982 Posted October 15, 2012 Share Posted October 15, 2012 (edited) Hey all, I have a problem with three custom NPC's I created. Their face color doesn't match their body color. It seems the body color stays on it's default race setting so it doesn't match the face color... I have found seveal posts about this, but after trying all solutions, nothing seemed to do it. The last one I tried however seemed to help. I converted my esp file to an esm file. HOWEVER, as this DID fix my color mismatch problem, I now run into another problem. My mod changes are no longer overriding the original settings, but are now duplicated alongside the originals... For example, I replaced an old dirty mailbox with a new one in Goodsprings and removed the boards on a normally inaccessible house to create an entrance to my custom house. But now in esm form I can see both versions at the same time... Is there anything I am doing wrong? Or is there another solution to the color mismatch problem? (Options I already tried, but didn't work:1: "Can be any race" option checked in GECK2: setting bloadfacegenheadegtfiles=1 in FALLOUT.INI3: disabling and re-enabling archive invalidation in FOMM) [EDIT] I know for Skyrim this could easily be fixed by hitting Ctrl+F4 to export FaceGen data, however the GECK doesn't seem to work that way... [/EDIT] Edited October 15, 2012 by Shade1982 Link to comment Share on other sites More sharing options...
luthienanarion Posted October 16, 2012 Share Posted October 16, 2012 Open your plugin file in FNVEdit and make sure that the "ONAM - Overriden Forms" field in the file header has a list of forms in it. If not, remove the ESM record flag, add it again, and save (CTRL+S). Check the header again to make sure you now have an ONAM list with all of your placed objects in it. Link to comment Share on other sites More sharing options...
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