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I'm able to move goo piles for some reason


trashgarbage666

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So, I was tinkering with plasma weapons for a mod I'm making, when I realized I was able to move goo piles. I assumed my mod was responsible, so I reverted to an older version to undo whatever change I inadvertently made, but they were still movable. Then I started a new file without any mods enabled, and the problem persisted.

 

I don't remember being able to move goo piles in the base game, but I've also never made an energy weapons build. Did I screw something up?

 

EDIT: I was able to make the goo piles static upon spawning via the ToggleObjectCollision function in an OnLoad block. But in the process of putting that together, I found out that disabling goo piles automatically crashes the game. Is this happening for anybody else?

 

EDIT: Turns out ash / goo piles disable themselves when the attached actor disappears on cell reset. So that's that, I suppose!

 

EDIT: OK, last one. So I had no idea just how much lag goo piles actually cause. It's insane. After only 4 goo piles in the cell, I was seeing a full second delay whenever I opened the main menu, and loading times were almost doubled. Something about the AttachAshPile command is completely busted. I might see if JIP NVSE's AttachAshPileEX has the same issues. If it does, I'm going to try making an alternative with PlaceAtMe, which has none of the listed problems, but doesn't look especially great. (The goo piles are usually crooked, and floating off the ground.)

 

EDIT: Ok, last last one. AttachAshPileEX works like a dream. Anyone working with goo piles in JIP NVSE needs to use this command. It fixes so many problems.

Edited by punchbattle
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