Deleted49413338User Posted October 20, 2019 Share Posted October 20, 2019 So, I have used this feature in the past with no problem. I, like many other modders recently have used Boston Natural Surroundings framework and changed references to create a variety of different trees. In the past I have been able to select "Change Referencing Records" of one static tree ans it brings up a list of worldspace placements using that particular static item. This step still works.For here I can Select ALL or manually select the records I want to change. its just a long list with check boxes next to each record. Select all still works fine but if I go thru manually and select approx every tenth tree (I don't want to change them all whole point is variety) I will go through for like 5 mins as there is hundreds if not thousands of records of some trees in my esp, change the ones I want but at the end of the process click ok and it says like 2 records were changed successfully.. I don't understand why I can change all but manual select is not working properly.. it used to work fine.. its how I created the first version of my mod. My only other theory is perhaps esps have limit on how many times you can change a referenced record? cos a lot of the records I am trying to change have probably already be changed before for the initial version of the mod. I am gonna guess that I'll be lucky to get an answer here, I know this section of the forums is mostly script/quest related.I have gotten Some trees from enderal into the game with working animations. but I really dont have patience to hand place them. Also, it would be overkill to swap one type of tree completely for another imo. Link to comment Share on other sites More sharing options...
Deleted49413338User Posted October 20, 2019 Author Share Posted October 20, 2019 *change.. s#*!. lol Link to comment Share on other sites More sharing options...
Recommended Posts