Flamereaper Posted October 20, 2019 Share Posted October 20, 2019 This is something I couldn't find a solution for. I don't necessarily mind that the dialog exclamation markers after a story event or combat encounter go away if you ignore them, but it would be nice if they lasted longer, like enough to revive fallen party members. I would also like it to never go away if you're already in dialogue with someone; example: After Malady brings the Lady Vengeance back from the Hall of Echoes, there is a forced dialogue with her, and my companions also have instanced dialogues waiting, but to have any chance of getting to those, I have to skip through the Malady conversation, which is character and plot significant. What I ended up doing was doing the Malady dialog normally, memorizing the options I wanted, then reloading, spamming through it and then talking to my companions, but this is hardly the fun way to play. Link to comment Share on other sites More sharing options...
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