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[LE] [Skyrim] Bizarre Issue with Environment Map in Game on Custom Weapon


Collygon

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Hello everyone!

 

I've recently been working on some weapons for Skyrim and have encountered a bizarre issue with the metallic map reflection when I see the sword in game.

 

Below you can see the issue. The metal map looks extremely pixelated when I zoom out.

48931580258_fab2ea35a0_b.jpg

 

Zoomed in, the weapon looks pretty normal.

48932121226_f5899854a9_b.jpg

 

I've done all that I can think of to fix this. I've used other cubemaps, made my own, copied NIFSkope settings from other weapon mods, and adjusted my textures, but I can't figure out what I'm doing wrong. If anyone could help me out, I'd really appreciate it.

 

Thanks,

Collygon

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  On 10/21/2019 at 1:38 AM, FrankFamily said:

Weird stuff with textures when altering zoom: first thing to check is that all your texture have mipmaps, whatever software you are using to save dds files there should be an option for that.UNfortunately

I use GIMP and always export my textures compressed DTX5 with mipmaps. Unfortunately that isn't the issue. Thanks though! :)

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  On 10/21/2019 at 6:38 PM, Pineappletree said:

Problem with compressed normal (mip-) maps, perhaps?

Ever tried whether the issue persists when using 8:8:8:8 normals instead?

Yep, got help from another user, but that seemed to fix it. I was using DTX5 for my normals, but switching to RBG888 did the trick. Thanks!

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