theFuzzyWarble Posted October 21, 2019 Share Posted October 21, 2019 I'm trying to understand how loadscreen are determined.Meaning, if you have a custom loadscreen mod. Why does it overwrite the vanilla, if it has it's own nifs/textures that don't overwrite?If you load additional loadscreen mods, why is the last winner? I am digging into two mods now to see if I can find what asset controls what is loading their respective nifs but I'm not seeing it. Anyone with better insight into this? Link to comment Share on other sites More sharing options...
Evangela Posted October 22, 2019 Share Posted October 22, 2019 Load screens are special message forms found under LoadScreen in the Object Window and the models and stuff are actual nifs, these nifs are found under LoadscreenArt in the Object Window. Movement based load screens go off when you teleport beyond a certain range. I'm going to guess that it's greater than 2 cells. Link to comment Share on other sites More sharing options...
theFuzzyWarble Posted October 29, 2019 Author Share Posted October 29, 2019 Thanks Rasikki, yeah I gathered much of that. I thought I was missing something else apart from that though.What I was looking for was a formlist of what is actually loaded and displayed in game.Some further digging though and I think I made sense of it, it was the actual conditions on certain loadscreen mods that threw me off. Thanks all for the input! Link to comment Share on other sites More sharing options...
Recommended Posts