OnyxNightBlack Posted October 16, 2012 Share Posted October 16, 2012 One thing I would really enjoy seeing is a mod that disables or weakens Panic. I enjoy the high difficulty of this game, but I find the whole concept of Panic (and the limited ways we are able to respond to it) annoying. Link to comment Share on other sites More sharing options...
PepprmintButler Posted October 16, 2012 Share Posted October 16, 2012 There's a setting to completely disable shooting when panicking (every time, the soldier runs to cover or hunkers down). The setting isSHOOT_WHEN_PANICKED=5 (change to 0 for disabling)Panic mechanic itself is at the core of the game and has not yet been modded with success. It might be a while Link to comment Share on other sites More sharing options...
OnyxNightBlack Posted October 16, 2012 Author Share Posted October 16, 2012 There's a setting to completely disable shooting when panicking (every time, the soldier runs to cover or hunkers down). The setting isSHOOT_WHEN_PANICKED=5 (change to 0 for disabling)Panic mechanic itself is at the core of the game and has not yet been modded with success. It might be a while Oh, I should have been clearer. I meant the global panic, but thank you for trying to help. :) Link to comment Share on other sites More sharing options...
PepprmintButler Posted October 16, 2012 Share Posted October 16, 2012 Let me try again then. (don't know why I went to soldier panic either... anyway) There is an abundance of settings available for panic :;Panic Values PANIC_TERROR_CONTINENT=2 PANIC_TERROR_COUNTRY=2 PANIC_UFO_SHOOTDOWN=-1 PANIC_UFO_ASSAULT=-1 PANIC_SAT_DESTROYED_CONTINENT=1 PANIC_SAT_DESTROYED_COUNTRY=2 PANIC_SAT_ADDED_COUNTRY=-2 PANIC_SAT_ADDED_CONTINENT=0 PANIC_ALIENBASE_CONQUERED=-2 PANIC_UFO_IGNORED=2 PANIC_UFO_ESCAPED=1 PANIC_ABDUCTION_COUNTRY_EASY=1 PANIC_ABDUCTION_COUNTRY_NORMAL=1 PANIC_ABDUCTION_COUNTRY_HARD=1 PANIC_ABDUCTION_COUNTRY_CLASSIC=2 PANIC_ABDUCTION_CONTINENT_EASY=1 PANIC_ABDUCTION_CONTINENT_NORMAL=1 PANIC_ABDUCTION_CONTINENT_HARD=1 PANIC_ABDUCTION_CONTINENT_CLASSIC=1 PANIC_ABDUCTION_THWARTED_CONTINENT=0 PANIC_ABDUCTION_THWARTED_COUNTRY=-3 STARTING_PANIC_EASY=0 STARTING_PANIC_NORMAL=0 STARTING_PANIC_HARD=8 STARTING_PANIC_CLASSIC=12 PANIC_DEFECT_THRESHHOLD_EASY=5 PANIC_DEFECT_THRESHHOLD_NORMAL=5 PANIC_DEFECT_THRESHHOLD_HARD=5 PANIC_DEFECT_THRESHHOLD_CLASSIC=5 PANIC_DEFECT_THRESHHOLD_NOT_HELPED_EASY=5 PANIC_DEFECT_THRESHHOLD_NOT_HELPED_NORMAL=5 PANIC_DEFECT_THRESHHOLD_NOT_HELPED_HARD=5 PANIC_DEFECT_THRESHHOLD_NOT_HELPED_CLASSIC=5 PANIC_DEFECTIONS_PER_MONTH_EASY=1 PANIC_DEFECTIONS_PER_MONTH_NORMAL=2 PANIC_DEFECTIONS_PER_MONTH_HARD=3 PANIC_DEFECTIONS_PER_MONTH_CLASSIC=4 PANIC_DEFECT_CHANCE_PER_BLOCK_EASY=10 PANIC_DEFECT_CHANCE_PER_BLOCK_NORMAL=10 PANIC_DEFECT_CHANCE_PER_BLOCK_HARD=10 PANIC_DEFECT_CHANCE_PER_BLOCK_CLASSIC=10 SAT_HELP_DEFECT=1 ;If country has satellite, "Chance of Leaving"*SAT_HELP_DEFECT SAT_HELP_DEFECT=1 SAT_HELP_DEFECT=1 SAT_HELP_DEFECT=1 SAT_NEARBY_HELP_DEFECT=1 ;Else If continent has one or more satellite, "Chance of Leaving"*SAT_NEARBY_HELP_DEFECT SAT_NEARBY_HELP_DEFECT=1 SAT_NEARBY_HELP_DEFECT=1 SAT_NEARBY_HELP_DEFECT=1 SAT_PANIC_REDUCTION_PER_MONTH=1 ;If a country has a satellite, it will remove panic once a month, but the chance of this happening is PANIC_REDUCTION_CHANCE SAT_PANIC_REDUCTION_PER_MONTH=1 SAT_PANIC_REDUCTION_PER_MONTH=1 SAT_PANIC_REDUCTION_PER_MONTH=1 PANIC_5_REDUCTION_CHANCE=100 PANIC_5_REDUCTION_CHANCE=100 PANIC_5_REDUCTION_CHANCE=50 PANIC_5_REDUCTION_CHANCE=50 PANIC_4_REDUCTION_CHANCE=50 PANIC_4_REDUCTION_CHANCE=50 PANIC_4_REDUCTION_CHANCE=25 PANIC_4_REDUCTION_CHANCE=25 PANIC_LOW_REDUCTION_CHANCE=25 PANIC_LOW_REDUCTION_CHANCE=25 PANIC_LOW_REDUCTION_CHANCE=10 PANIC_LOW_REDUCTION_CHANCE=10 What you can do is make all panic increase values 0s.That would be :PANIC_TERROR_CONTINENT=2 PANIC_TERROR_COUNTRY=2 PANIC_SAT_DESTROYED_CONTINENT=1 PANIC_SAT_DESTROYED_COUNTRY=2 PANIC_UFO_IGNORED=2 PANIC_UFO_ESCAPED=1 PANIC_ABDUCTION_COUNTRY_EASY=1 PANIC_ABDUCTION_COUNTRY_NORMAL=1 PANIC_ABDUCTION_COUNTRY_HARD=1 PANIC_ABDUCTION_COUNTRY_CLASSIC=2 PANIC_ABDUCTION_CONTINENT_EASY=1 PANIC_ABDUCTION_CONTINENT_NORMAL=1 PANIC_ABDUCTION_CONTINENT_HARD=1 PANIC_ABDUCTION_CONTINENT_CLASSIC=1 For good measure you should also make STARTING_PANIC_[difficulty] 0. That's for making sure the panic does not rise.Another way is to make sure countries do not leave the council even with high panic levels, effectively rendering the mechanic pointless.It's even simpler.For that you can either - set PANIC_DEFECT_THRESHHOLD_[difficulty] and PANIC_DEFECT_THRESHHOLD_NOT_HELPED_[difficulty] at a super high value (1000)- set PANIC_DEFECTIONS_PER_MONTH_[difficulty]=0. Trick done. As I'm sure you are aware, there is a modpatcher available to help you change these settings. Link to comment Share on other sites More sharing options...
OnyxNightBlack Posted October 16, 2012 Author Share Posted October 16, 2012 (edited) Let me try again then. (don't know why I went to soldier panic either... anyway) Thanks again! I will try to do it this way. +kudos EDIT: Quick question, if you don't mind. I used the modpatcher, but there is no "X-Com modded" exe in the folder as the description stated. Only the normal exe and the backup (original). Is that normal? Edited October 16, 2012 by OnyxNightBlack Link to comment Share on other sites More sharing options...
PepprmintButler Posted October 16, 2012 Share Posted October 16, 2012 You'd have to ask in the mod patcher thread, I don't use it myself.Happy modding Link to comment Share on other sites More sharing options...
Xionanx Posted October 16, 2012 Share Posted October 16, 2012 I did a smaller mod that I posted at my guilds forums that does the exact thing your looking for (and a few other minor tweaks which shouldn't be a problem). You can find it here: http://www.tribegaming.com/showthread.php?22705-XCOM!-Enemy-Unknown&p=343844#post343844 Link to comment Share on other sites More sharing options...
FlyingHigh10000000 Posted October 17, 2012 Share Posted October 17, 2012 Let me try again then. (don't know why I went to soldier panic either... anyway) Thanks again! I will try to do it this way. +kudos EDIT: Quick question, if you don't mind. I used the modpatcher, but there is no "X-Com modded" exe in the folder as the description stated. Only the normal exe and the backup (original). Is that normal? When you use Modpatcher, you should end up with two exes in your Binaries/Win32 folder. "XComGame.exe" and "xcom-original.exe" XComGame.exe is the one the game uses when launched via Steam, and after you've used Modpatcher, it has been modified with your ini tweaks.Xcom-original.exe is the original executable. It should have a different filesize than your modified XComGame.exe. If it doesn't, though, you may have run Modpatcher twice on accident or something. If you want to ensure that you've got an unmodded exe, before you do any modding, make a backup of the original and put it in a separate folder, or delete all of the executables in the binaries/win32 folder(XComGame and xcom-original) and then verify the game cache integrity with Steam. Link to comment Share on other sites More sharing options...
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