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Disabling (or weakening the effect of) Panic


OnyxNightBlack

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One thing I would really enjoy seeing is a mod that disables or weakens Panic. I enjoy the high difficulty of this game, but I find the whole concept of Panic (and the limited ways we are able to respond to it) annoying.
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There's a setting to completely disable shooting when panicking (every time, the soldier runs to cover or hunkers down). The setting is

SHOOT_WHEN_PANICKED=5

(change to 0 for disabling)

Panic mechanic itself is at the core of the game and has not yet been modded with success. It might be a while

 

Oh, I should have been clearer. I meant the global panic, but thank you for trying to help. :)

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Let me try again then. (don't know why I went to soldier panic either... anyway)

 

There is an abundance of settings available for panic :

;Panic Values
PANIC_TERROR_CONTINENT=2
PANIC_TERROR_COUNTRY=2
PANIC_UFO_SHOOTDOWN=-1
PANIC_UFO_ASSAULT=-1
PANIC_SAT_DESTROYED_CONTINENT=1
PANIC_SAT_DESTROYED_COUNTRY=2
PANIC_SAT_ADDED_COUNTRY=-2
PANIC_SAT_ADDED_CONTINENT=0
PANIC_ALIENBASE_CONQUERED=-2
PANIC_UFO_IGNORED=2
PANIC_UFO_ESCAPED=1
PANIC_ABDUCTION_COUNTRY_EASY=1
PANIC_ABDUCTION_COUNTRY_NORMAL=1
PANIC_ABDUCTION_COUNTRY_HARD=1
PANIC_ABDUCTION_COUNTRY_CLASSIC=2
PANIC_ABDUCTION_CONTINENT_EASY=1
PANIC_ABDUCTION_CONTINENT_NORMAL=1
PANIC_ABDUCTION_CONTINENT_HARD=1
PANIC_ABDUCTION_CONTINENT_CLASSIC=1
PANIC_ABDUCTION_THWARTED_CONTINENT=0
PANIC_ABDUCTION_THWARTED_COUNTRY=-3
STARTING_PANIC_EASY=0
STARTING_PANIC_NORMAL=0
STARTING_PANIC_HARD=8
STARTING_PANIC_CLASSIC=12	
PANIC_DEFECT_THRESHHOLD_EASY=5
PANIC_DEFECT_THRESHHOLD_NORMAL=5
PANIC_DEFECT_THRESHHOLD_HARD=5
PANIC_DEFECT_THRESHHOLD_CLASSIC=5
PANIC_DEFECT_THRESHHOLD_NOT_HELPED_EASY=5
PANIC_DEFECT_THRESHHOLD_NOT_HELPED_NORMAL=5
PANIC_DEFECT_THRESHHOLD_NOT_HELPED_HARD=5
PANIC_DEFECT_THRESHHOLD_NOT_HELPED_CLASSIC=5
PANIC_DEFECTIONS_PER_MONTH_EASY=1
PANIC_DEFECTIONS_PER_MONTH_NORMAL=2
PANIC_DEFECTIONS_PER_MONTH_HARD=3
PANIC_DEFECTIONS_PER_MONTH_CLASSIC=4
PANIC_DEFECT_CHANCE_PER_BLOCK_EASY=10
PANIC_DEFECT_CHANCE_PER_BLOCK_NORMAL=10
PANIC_DEFECT_CHANCE_PER_BLOCK_HARD=10
PANIC_DEFECT_CHANCE_PER_BLOCK_CLASSIC=10
SAT_HELP_DEFECT=1 ;If country has satellite, "Chance of Leaving"*SAT_HELP_DEFECT
SAT_HELP_DEFECT=1
SAT_HELP_DEFECT=1
SAT_HELP_DEFECT=1
SAT_NEARBY_HELP_DEFECT=1 ;Else If continent has one or more satellite, "Chance of Leaving"*SAT_NEARBY_HELP_DEFECT
SAT_NEARBY_HELP_DEFECT=1
SAT_NEARBY_HELP_DEFECT=1
SAT_NEARBY_HELP_DEFECT=1
SAT_PANIC_REDUCTION_PER_MONTH=1 ;If a country has a satellite, it will remove panic once a month, but the chance of this happening is PANIC_REDUCTION_CHANCE
SAT_PANIC_REDUCTION_PER_MONTH=1
SAT_PANIC_REDUCTION_PER_MONTH=1
SAT_PANIC_REDUCTION_PER_MONTH=1
PANIC_5_REDUCTION_CHANCE=100
PANIC_5_REDUCTION_CHANCE=100
PANIC_5_REDUCTION_CHANCE=50
PANIC_5_REDUCTION_CHANCE=50

PANIC_4_REDUCTION_CHANCE=50
PANIC_4_REDUCTION_CHANCE=50
PANIC_4_REDUCTION_CHANCE=25
PANIC_4_REDUCTION_CHANCE=25

PANIC_LOW_REDUCTION_CHANCE=25
PANIC_LOW_REDUCTION_CHANCE=25
PANIC_LOW_REDUCTION_CHANCE=10
PANIC_LOW_REDUCTION_CHANCE=10

 

What you can do is make all panic increase values 0s.

That would be :

PANIC_TERROR_CONTINENT=2
PANIC_TERROR_COUNTRY=2
PANIC_SAT_DESTROYED_CONTINENT=1
PANIC_SAT_DESTROYED_COUNTRY=2
PANIC_UFO_IGNORED=2
PANIC_UFO_ESCAPED=1
PANIC_ABDUCTION_COUNTRY_EASY=1
PANIC_ABDUCTION_COUNTRY_NORMAL=1
PANIC_ABDUCTION_COUNTRY_HARD=1
PANIC_ABDUCTION_COUNTRY_CLASSIC=2
PANIC_ABDUCTION_CONTINENT_EASY=1
PANIC_ABDUCTION_CONTINENT_NORMAL=1
PANIC_ABDUCTION_CONTINENT_HARD=1
PANIC_ABDUCTION_CONTINENT_CLASSIC=1

 

For good measure you should also make STARTING_PANIC_[difficulty] 0.

 

That's for making sure the panic does not rise.

Another way is to make sure countries do not leave the council even with high panic levels, effectively rendering the mechanic pointless.It's even simpler.

For that you can either

- set PANIC_DEFECT_THRESHHOLD_[difficulty] and PANIC_DEFECT_THRESHHOLD_NOT_HELPED_[difficulty] at a super high value (1000)

- set PANIC_DEFECTIONS_PER_MONTH_[difficulty]=0. Trick done.

 

As I'm sure you are aware, there is a modpatcher available to help you change these settings.

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Let me try again then. (don't know why I went to soldier panic either... anyway)

 

Thanks again! I will try to do it this way.

 

+kudos

 

EDIT: Quick question, if you don't mind. I used the modpatcher, but there is no "X-Com modded" exe in the folder as the description stated. Only the normal exe and the backup (original). Is that normal?

Edited by OnyxNightBlack
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Let me try again then. (don't know why I went to soldier panic either... anyway)

 

Thanks again! I will try to do it this way.

 

+kudos

 

EDIT: Quick question, if you don't mind. I used the modpatcher, but there is no "X-Com modded" exe in the folder as the description stated. Only the normal exe and the backup (original). Is that normal?

 

 

 

When you use Modpatcher, you should end up with two exes in your Binaries/Win32 folder. "XComGame.exe" and "xcom-original.exe"

 

XComGame.exe is the one the game uses when launched via Steam, and after you've used Modpatcher, it has been modified with your ini tweaks.

Xcom-original.exe is the original executable. It should have a different filesize than your modified XComGame.exe. If it doesn't, though, you may have run Modpatcher twice on accident or something. If you want to ensure that you've got an unmodded exe, before you do any modding, make a backup of the original and put it in a separate folder, or delete all of the executables in the binaries/win32 folder(XComGame and xcom-original) and then verify the game cache integrity with Steam.

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