Ignas Posted October 16, 2012 Share Posted October 16, 2012 Sorry if its a wrong forum section, but it still a request. I need to remove lesson learned and jury rigged perks - for my gameplay it breaks the fun.Blodymess bonus is fine but im sick of flesh explosions using 9mm pistols so i need to remove that "explode" effect. It is still a request since i dont know how to do it, but if its easy, could someone give me step by step instructions? Thanks in the advance Link to comment Share on other sites More sharing options...
devinpatterson Posted October 16, 2012 Share Posted October 16, 2012 You can open up the console if it's enabled in your game (use the ~ key), if not this page shows you how to enable it (just edit an ini) . And use the following console command;player.removeperk <variable> - remove a perk/trait Here is a page of console commands, and here is the geck page on it. You'd want to type the following into your console;player.removeperk c256 then after you'v hit return, type in; player.removeperk 165815 then after you'v hit return, type in; player.removeperk 94eba Hit enter/return and you should be done. The first is removing lessons learned, the second jury rigging, the last is bloody perk. Link to comment Share on other sites More sharing options...
bister77 Posted August 21, 2015 Share Posted August 21, 2015 Can you help me..i have to remove the Pippoy Upgrade Perk but i just can't do it because the GECK is only showing me the FormID..but i nned the BaseID can you help me get it somehow? Link to comment Share on other sites More sharing options...
devinpatterson Posted August 21, 2015 Share Posted August 21, 2015 Can you help me..i have to remove the Pippoy Upgrade Perk but i just can't do it because the GECK is only showing me the FormID..but i nned the BaseID can you help me get it somehow? I'm not familiar with the Pipboy upgrade perk. If it's in the FalloutNV.esm, formID is the one you need, if it's in a seperate esp/esm then you need to account/adjust for load order. FNVedit can do that for you, or you can look in FOMM (if you use it) at the mod index and change the prefix of the formId. If you have a programming background you can just count it out in hexadecimal. Link to comment Share on other sites More sharing options...
bister77 Posted August 21, 2015 Share Posted August 21, 2015 (edited) it's an esm the load order is 12 but when i use it ingame like this Player.RemovePerk 1201D2EE44 it gives me an error- Edited August 21, 2015 by bister77 Link to comment Share on other sites More sharing options...
devinpatterson Posted August 21, 2015 Share Posted August 21, 2015 it's an esm the load order is 12 but when i use it ingame like this Player.RemovePerk 1201D2EE44 it gives me an error- 12 in hex is C (use 0C), remember FalloutNV.esm is 0. So say the perk is 01D2EE44, (your loading just the unnamed esm and falloutNV.esm when your in geck), you replace the 01 with the load order (in game). 01D2EE44 becomes 0CD2EE44. 01 (geck load order) replaced by 12 (0C hex, in game load order). But if your having trouble with that, just fire up FNVedit and let it load all your mods as per normal, then when you look up the perk it's adjusted formID is right there. Anyway try 0CD2EE44 or just use FNVedit if you don't want to have to calculate it yourself. Link to comment Share on other sites More sharing options...
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