Elsys656 Posted October 22, 2019 Share Posted October 22, 2019 So I have modified static collisions and gotten them behaving properly but for some reason I cannot get invisible collision working and have resorted to using primitives which given the mesh that it's supposed to interact with causes gaps where there should not be. I'm trying to get the below file to work as a custom collision the mesh itself is invisible what am I missing here compressed shape looks good and the collision shows up in ck but it doesn't do anything. Tried using the unidentified layer the static layer and the transparent layer none of which helped. Maybe mat settings currently its set to glass or wood. Normals appear correct in the original mesh facing outward there's a small extrusion in the middle. Link to comment Share on other sites More sharing options...
Elsys656 Posted October 22, 2019 Author Share Posted October 22, 2019 I could attach the collisions to a mesh and make the mesh invisible would that work better? Although I'm not sure how to set up a shader property for that. Link to comment Share on other sites More sharing options...
maxarturo Posted October 23, 2019 Share Posted October 23, 2019 Either you have an export nif model settings problem, or you haven't set it right in NifSkope. The only thing i can suggest, if i take out the "Export" possible problem, is to compare it side by side with a similar mesh that works correctly and set all its settings according to the second working mesh. Link to comment Share on other sites More sharing options...
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