Nutrollio Posted April 9, 2013 Share Posted April 9, 2013 (edited) alright thanks again Edited April 11, 2013 by Nutrollio Link to comment Share on other sites More sharing options...
Nutrollio Posted April 11, 2013 Share Posted April 11, 2013 (edited) My bad, I found the correct forum finally. Edited April 11, 2013 by Nutrollio Link to comment Share on other sites More sharing options...
meathead013 Posted April 27, 2013 Share Posted April 27, 2013 (edited) hey all - forgive me if im asking a covered question but frankly i dont feel like reading every post to find out something everybody else probably knows in two seconds played through the game several times but not since probably february. returned recently, re-installed xcom and the warspace mod, started playing like i always had now despite investing in ship weapons right from the very start, i cant shoot down the SECOND wave of ships at all. consequently, the second round of satellites i put up get shot down and countries are bailing is this some new uber hard standard in the mod now? or did i miss some kind of difficulty parameter? and yeah i started the game on the least hard legit setting available in the mod, whatever that was called i feel like theres nothing i can do to stop the ships from shooting down my satellites, which im certain didnt happen before at least this early. either im screwing up a setting or the mod has changed the game in a way that makes it not fun anymore. so hoping its the former actually clarification: at the level i usually play i didnt lose any countries at all in my previous playthroughs. now im losing several at a time. is that intentional? Edited April 27, 2013 by meathead013 Link to comment Share on other sites More sharing options...
meathead013 Posted May 3, 2013 Share Posted May 3, 2013 wow this place is deader than an amanda bynes driving school Link to comment Share on other sites More sharing options...
Yzaxtol Posted May 3, 2013 Share Posted May 3, 2013 try the comments section of Warspace Extension. Link to comment Share on other sites More sharing options...
meathead013 Posted May 4, 2013 Share Posted May 4, 2013 yeah i was probably thinking of an earlier version of this mod or perhaps even another one. i played so many times with diff conditions that i simply messed up the order. now that im doing it again i remember the order you have to go in. so basically im remembering what i forgot this is probably not the place to ask this but as of my last play this was easily the best mod that was out there imo, none of the others came close. it certainly made the original game almost unplayable. since then, are there any other mods that have emerged that are considered on/near this level and worth another play through? Link to comment Share on other sites More sharing options...
Iropan Posted June 2, 2013 Share Posted June 2, 2013 (edited) I've been playing Warspace for a couple of days, i love it, it really elevates the game. I've run into a bug however. I get a "Contact Detected" prompt. When i lunch an interceptor, i get a few other voice prompts saying "Contect Detected". Then i see the world map, 3 UFO contacts, and nothing is moving. The game stays still and i could just press ESC and return to desktop.Can anyone help? EDIT: Figured out the bug, sometimes several UFO's will come at once. If you engage the first one, the others will cause the game to freeze. You're supposed to ignore all contacts first, and then engage them at will. Edited June 2, 2013 by Iropan Link to comment Share on other sites More sharing options...
LoDx Posted July 16, 2013 Share Posted July 16, 2013 X-Com: EU WEVersion 1.75 - 1 May 2013First of all i have installed this mod on the Version 1.72 that i had previously installed The mod is beautiful, really improve the gameplay of an already good game, but i have found something that could be fixed or modified:Possible Bugs:- when you capture a drone with the modded arc thrower and decide to overload it the ok button doesn't appear- when you kill an heavy floater, when its weapon self destroy appear "Floater heavy plasma rifle...." instead "Heavy Floater plasma rifle.."this is a little misleading- the psi rank interface (in the operative barracks) is a little bugged- the health of my new operative are decreasing: my first operative had 5 points, now they have 2 points. the only thing i'll modified in the WE is the Allien Alloy quantity: I have about 200 engeneerstitan armor = about 300 alloyarchangel armor = about 370 alloyghost armor = about 380 alloy-----------------plasma pistol = about 50 alloylight plasma rifle = about 70 alloyplasma rifle = about 140 alloyheavy plasma rifle = about 160 alloysniper plasma rifle = about 200 alloyalloy cannon = about 190 alloy WHEN Firestorm = ONLY 15 alloyfusion lance = ONLY 5 alloyemp = ONLY 20 alloy There is something wrong in this, so i suggest OR to decrease a little the requirement for the equipment(and increase the resources for the aircrafts and their weapons) OR to increase the quantity of alloy foundin all the alien shipIs not possible nor realistic that a titan armor need the same amount of alloy of 20 firestorm!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
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