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creating new equipment for use in game


versengeteriks

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thought id try something small to start.

 

Weapons=(iType=eItem_FragLauncher,ABILITIES[0]=eAbility_Overwatch,ABILITIES[1]=eAbility_ShotStandard,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_AnyClass,Properties[1]=eWP_none,Properties[2]=eWP_none,Properties[3]=eWP_NoReload,Properties[4]=eWP_Heavy,Properties[5]=eWP_None,iDamage=3,iEnvironmentDamage=250,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=240,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0)
m_aItemNames[eItem_FragLauncher]=Frag Launcher
m_aItemNamesPlural[eItem_FragLauncher]=Frag Launcher Grenades
m_aItemTacticalText[eItem_FragLauncher]=<Bullet/> The Frag Grenade Launchers blast radius is 2 tiles\n<Bullet/> Does 3 damage to all targets in blast area\n<Bullet/> Friendly targets in the blast area are affected
SeekFreePackage=Weapon_FragLauncher

 

You can see the starting code for creation of a grenade launcher. some of this code goes in defaultgamecore, some in xcomgame.int.

 

made a copy of grenade udk and renamed it to. and also found some references to it in my docs

 

problem is i still cant get it to work in game. Help needed to create first new item in game please.

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using modpatcher for the defaultgamecore. but not sure how to add the othe files to the patcher. so im inserting manually........doh.....

 

prolly why its not working.. ok so how do i add extra files the patcher??? ill ask on the patcher thread.

 

You should not need to. ModPatcher is only needed to change the files that have been embedded in the .EXE:

 

DefaultGameCore.ini

DefaultLoadouts.ini

DefaultMP something.ini

 

For everything else, the game engine still refers to the static .ini files found in the file system (please correct me if this assertion is incorrect).

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