Tiliamontanus Posted October 22, 2019 Share Posted October 22, 2019 I'm trying to add enchantments to a piece of armor that doesn't have any from before, but I can't seem to find out how it works. I decided to see how the Marked Trooper armor does it since the stats it has are directly related to those I'm after, but all I found was the mysterious code "NVDLC04ArmorMarkedTrooperOE "Marked Trooper" [ENCH:0400D22A]", of which I'm guessing [ENCH:0400D22A] is the part thats relevant to what I'm after. Is this some kind of library of stat enchantments and I'm going to have to make my own? Link to comment Share on other sites More sharing options...
DylanHollis Posted October 24, 2019 Share Posted October 24, 2019 I'm sure such could be done in FNVEdit, but you'd have far more success firing up the GECK and assigning your object effects to the armour there. Enchantments are only called such as a legacy borrow from TES - Object effects are what you'll be dealing with 99% of the time.In the GECK under any given piece of armour, there's a ready-made dropdown for you to assign any object effect of your choosing. Should one not exist you could create your own, or add it in a script thus implementing it under the script dropdown.FNVEdit certainly has its extended purposes, and technically all the things one can do in the GECK can be done there - but the GECK is where it's at for things like this. Link to comment Share on other sites More sharing options...
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