ghostrecon123 Posted October 23, 2019 Share Posted October 23, 2019 finally finished navmeshing the whole ship and went to testing the settlement functionalities and i ran into another problem... the companions who are currently following the player can navigate through the ship just fine, the navmeshing seems to work fine for them but when i send them off to the Carrier as a settler, they just stand and do nothing, the same can be said when you recruit new settlers for the carrier with a broadcast tower, any new settler you recruit would just stand infront of the bridge, you can order them to tend the crops and the crops will grow but they will remain stationary in their position, when you fast travel out and back to the carrier, all the settlers will now then just stand still in the hallway in front of the infirmary, at first i thought it was just because the navmeshing is too complex and the thousands of triangles are confusing them so i optimized the navmeshing so now the navmesh are freakin' huge triangles, and the problem is still the same, settlers just stand doing nothing. if anyone knows what's the deal with this, can you take a look? here's the files https://uploadfiles.io/ewo9oe6a i've also included the two types of .ESP https://uploadfiles.io/qb0xlir9 one of them is the ESP before optimizing the navmeshing, it also has pre-cuts for scrappable objects and everthing the other ESP is the one that's optimized, but i didn't bother with the pre-cuts for scrappable objects yet in that ESP hopefully, someone can solve this problem because i'm almost just about to give up on this, navmeshing this 920 foot long ship is such a dreadful task and it's taken it's toll on me, i've almost had enough of it and i just want the thing to be finished and uploaded. Link to comment Share on other sites More sharing options...
SKKmods Posted October 23, 2019 Share Posted October 23, 2019 Does your workshop have a LinkedRef WorkshopLinkSandbox to a DefaultEmptyTrigger box ? If not, learn more here https://www.nexusmods.com/fallout4/articles/1023 Link to comment Share on other sites More sharing options...
ghostrecon123 Posted October 23, 2019 Author Share Posted October 23, 2019 i don't know, i have no idea how to set up a workshop so that part was implement by another user, i'll go ask him then. Link to comment Share on other sites More sharing options...
speedynl Posted October 23, 2019 Share Posted October 23, 2019 (edited) Does your workshop have a LinkedRef WorkshopLinkSandbox to a DefaultEmptyTrigger box ? If not, learn more here https://www.nexusmods.com/fallout4/articles/1023yes, default dummy is linked both ways, primitive/sandbox the only thing i can think of that its navmesh connected, the carrier sits in the middle of the sea, now those cells have navmeshif navmesh was not cleared, before doing the carrier, they can cause conflicts, but ck should spit them out thenproper navmesh+proper settlement should not cause problems, but that ship is f'big and navmesh very complexe although i have see this behavier in a correct place to, to find out if you can reset it, go far away, sleep 2-3 day's go back, and see if they moved, if not then i can't help(out of idea's) ok checked out your new optimize esp, settlement works like intended, beacon works, settlers spam, but indeed they don't move, went away to gorskysleep 2 days went back, now 2 stand lower decks and don't move, settlers and bram spammed true beacon just stand there to, wonder whywill try sometings later on, to see if those worksupdatefound out why they don't move, the radius from there sandbox package is to small, raised it to 3072 instead of 1024, and violahttps://drive.google.com/open?id=1JZLAqBX_vxL_tmhqS4VKxpcr3pgpTtUohttps://drive.google.com/open?id=1vPGEMgNH3LQOpXxuBVafnp6EpiybCE-3seems the build/sand/carrier is way to big for standerd sandboxing Edited October 23, 2019 by speedynl Link to comment Share on other sites More sharing options...
ghostrecon123 Posted October 24, 2019 Author Share Posted October 24, 2019 (edited) found out why they don't move, the radius from there sandbox package is to small, raised it to 3072 instead of 1024, and violahttps://drive.google.com/open?id=1JZLAqBX_vxL_tmhqS4VKxpcr3pgpTtUohttps://drive.google.com/open?id=1vPGEMgNH3LQOpXxuBVafnp6EpiybCE-3seems the build/sand/carrier is way to big for standerd sandboxing how can i increase the sandbox radius? sorry, i'm a noob when it comes to settlement stuff in Creation Kit. Edited October 24, 2019 by ghostrecon123 Link to comment Share on other sites More sharing options...
speedynl Posted October 24, 2019 Share Posted October 24, 2019 (edited) give me some time almost all done, you got a working wip in the mail well we can shake hands then, i'm a complete n00b also :ninja: Edited October 24, 2019 by speedynl Link to comment Share on other sites More sharing options...
Recommended Posts