gob2 Posted October 24, 2019 Share Posted October 24, 2019 (edited) I know I've seen this on the forums, but I can't seem to find it. What controls the player being able to use their pipboy light beyond just having a pipboy? More specifically, I'm trying to have the pipboy's light be disabled at first and then turned on later via quest or trigger. Thanks. Edited October 24, 2019 by gob2 Link to comment Share on other sites More sharing options...
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