hereami Posted October 24, 2019 Share Posted October 24, 2019 Why it doesn't work for HumanRace? There seems be nothing special in FeralGhoulRace (like a specific flag or keyword), it's not even any DFOB, but the effect fully works for Ferals only - humans do get up (eyes closed, they're not revived even for a moment) and drop back immediately. Probably, i've missed something? Thanks. Link to comment Share on other sites More sharing options...
SKKmods Posted October 24, 2019 Share Posted October 24, 2019 This is how I faked a glowing one resurrect on humans akVictimREF.Reset() akVictimREF.PlaceAtMe(pGlowingOneResurrectExplosion, 1, false, false, true) (akVictimREF as Actor).SetValue(pAggression, 1.0) ;Aggressive will attack Enemies on sight NOT neutrals. (akVictimREF as Actor).SetValue(pAssistance, 1.0) ;Helps Allies Will only help Allies. (akVictimREF as Actor).SetValue(pConfidence, 4.0) ;Foolhardy will never avoid/flee from anyone. akVictimREF.SetLinkedRef(None, None) ;may resurrect with the keyword applied (akVictimREF as Actor).EvaluatePackage() (akVictimREF as Actor).StartCombat(pPlayerREF as Actor) Link to comment Share on other sites More sharing options...
hereami Posted October 29, 2019 Author Share Posted October 29, 2019 (edited) Reset is too heavy and will rebuild/randomize templated actors. Resurrect() could possibly fit, but no way for ps4, also don't know, if does reset inventory. So there's no fix i guess, pity. Edited October 29, 2019 by hereami Link to comment Share on other sites More sharing options...
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