UnknownX12 Posted October 17, 2012 Share Posted October 17, 2012 (edited) Hey there, wanted to start building a new world and I wanted to know how you create & import heigthmaps. I found this good tutorial about it:http://hoddminir.blogspot.de/2012/02/from-heightmap-to-worldspace-in-skyrim.html How do you do it? Is Ck bugging because of heightmaps? How is the Ck in general about new worlds: Bugging or doing fine? Which size you you recommend? Furthermore: DOes anyone has experiences about creating LOD for a new Worldspace? Wiki says one needs 3rd party programs and desribes it well, but just wanna hear your experiences. Thx for replies. Edited October 18, 2012 by UnknownX12 Link to comment Share on other sites More sharing options...
UnknownX12 Posted October 18, 2012 Author Share Posted October 18, 2012 *push* Link to comment Share on other sites More sharing options...
DiGiTALZOMBiE Posted October 19, 2012 Share Posted October 19, 2012 Still having issues?, drop me a PM and ill help you out :thumbsup: Link to comment Share on other sites More sharing options...
UnknownX12 Posted October 22, 2012 Author Share Posted October 22, 2012 Still having issues?, drop me a PM and ill help you out :thumbsup: Well: Thx for being helpful. But I played 2 days around with geoControl, TESAnnwyn and i managed ti import a heightmap with it. But this heightmap had some troubles (mountains were so freaking high, although i turned down the brightness for my heigthmap to such a degree, that it should have been rly flat), so i decided to start without one. I dont want to rebuilt any special place, so it is ok ;) Link to comment Share on other sites More sharing options...
ChampionOfHircine Posted October 22, 2012 Share Posted October 22, 2012 (edited) I've been wondering how you adjust the height range when importing heightmaps. Sounds like there's no real way to control it. Unless... have you tried lowering the brightness, then making a single bright spot that you can remove with the terrain editor afterward? I'm thinking it just assumes a height for your highest and lowest points. If you make one point obvoiusly higher I'd think it should flatten out the rest. Just a guess. I found this guide for LOD. Haven't tried it yet though. youtube.com/watch?v=kB2rqH7Ytko&feature=youtu.be Edited October 22, 2012 by ChampionOfHircine Link to comment Share on other sites More sharing options...
UnknownX12 Posted October 22, 2012 Author Share Posted October 22, 2012 I've been wondering how you adjust the height range when importing heightmaps. Sounds like there's no real way to control it. Unless... have you tried lowering the brightness, then making a single bright spot that you can remove with the terrain editor afterward? I'm thinking it just assumes a height for your highest and lowest points. If you make one point obvoiusly higher I'd think it should flatten out the rest. Just a guess. I found this guide for LOD. Haven't tried it yet though. youtube.com/watch?v=kB2rqH7Ytko&feature=youtu.be Well I also tried to import a heigthmap with really low brightness and still my mountains were so unimaginable high.....Perhaps DigitalZombie cann tell us more ;) Link to comment Share on other sites More sharing options...
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